My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Dark Prince Hunter Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Dark Prince Ram Rider Lava Hound
Giant Snowball
Skeletons Minion Horde Ram Rider Lava Hound
Zap
Skeletons Minion Horde Dark Prince Ram Rider Lava Hound
Barbarian Barrel
Skeletons Tesla Dark Prince Hunter
The Log
Skeletons Dark Prince Hunter Ram Rider
Earthquake
Skeletons Tesla
Arrows
Skeletons Minion Horde Lava Hound
Royal Delivery
Skeletons Minion Horde Dark Prince Hunter Ram Rider Lava Hound
Fireball
Tesla Minion Horde Hunter Ram Rider Lava Hound
Poison
Minion Horde Hunter Lava Hound
Lightning
Tesla Dark Prince Hunter Ram Rider
Rocket
Minion Horde Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tesla Dark Prince Hunter Minion Horde Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Tesla Dark Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Lava Hound Dark Prince Ram Rider
Tesla
Minion Horde
Lava Hound Dark Prince
Dark Prince
Arrows Minion Horde Ram Rider
Hunter
Ram Rider
Ram Rider
Arrows Dark Prince Hunter
Lava Hound
Arrows Minion Horde

Defense Synergies 1 9

Skeletons
Tesla Minion Horde Dark Prince Hunter Ram Rider
Arrows
Tesla Dark Prince
Tesla
Skeletons Arrows Dark Prince
Minion Horde
Skeletons
Dark Prince
Skeletons Arrows Tesla Hunter
Hunter
Skeletons Dark Prince Ram Rider
Ram Rider
Skeletons Hunter
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Ram Rider
Minion Horde Hunter Skeletons Tesla Dark Prince Ram Rider
Tesla Minion Horde Hunter Ram Rider Skeletons Dark Prince
Tesla Minion Horde Hunter Skeletons Dark Prince Ram Rider
Arrows Dark Prince
Arrows Skeletons Tesla Dark Prince Hunter
Tesla Minion Horde Hunter Ram Rider Arrows
Arrows Tesla Ram Rider
Tesla Minion Horde Hunter Skeletons
Skeletons Tesla Minion Horde Dark Prince Hunter
Minion Horde Skeletons Arrows Tesla Dark Prince Hunter Ram Rider
Arrows Tesla Minion Horde Hunter Ram Rider
Tesla Minion Horde Hunter Skeletons Dark Prince Ram Rider
Arrows Tesla Minion Horde Dark Prince Hunter
Tesla Minion Horde Hunter Ram Rider
Minion Horde Tesla Hunter Ram Rider
Tesla Minion Horde Skeletons Arrows Dark Prince Hunter
Arrows Tesla Minion Horde Dark Prince Hunter Ram Rider
Arrows Hunter Tesla Dark Prince Ram Rider
Tesla Hunter Ram Rider
Dark Prince Arrows Tesla Minion Horde Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Dark Prince
Arrows Tesla Hunter
Skeletons Minion Horde Dark Prince Hunter Ram Rider
Dark Prince Hunter Tesla Minion Horde Ram Rider
Skeletons Tesla Minion Horde Dark Prince Hunter Ram Rider
Arrows Skeletons Tesla Minion Horde Hunter Ram Rider
Dark Prince Skeletons Tesla Minion Horde Hunter Ram Rider
Tesla Minion Horde Dark Prince Hunter
Minion Horde Skeletons Dark Prince
Skeletons Tesla Minion Horde
Tesla Minion Horde Dark Prince Hunter
Arrows Dark Prince
Dark Prince Skeletons Tesla Minion Horde Hunter Ram Rider
Tesla Minion Horde
Tesla Skeletons Minion Horde Dark Prince Hunter
Arrows Tesla Minion Horde Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Ram Rider
Arrows Minion Horde
Arrows Dark Prince
Arrows Minion Horde Dark Prince
Arrows Minion Horde Hunter Ram Rider
Arrows Minion Horde
Arrows Hunter Ram Rider
Arrows Ram Rider
Minion Horde
Arrows Minion Horde Dark Prince Ram Rider
Arrows
Hunter
Arrows Minion Horde
Arrows
Arrows Minion Horde Hunter
Arrows Minion Horde
Arrows
Minion Horde
Arrows Dark Prince Hunter
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Dark Prince Hunter
Minion Horde
Arrows Hunter Ram Rider
Arrows Ram Rider
Arrows
Arrows Minion Horde Hunter
Minion Horde
Minion Horde
Arrows Minion Horde Hunter
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Dark Prince
Arrows Hunter Ram Rider
Arrows
Minion Horde Dark Prince Hunter
Arrows
Arrows
Minion Horde Dark Prince
Minion Horde
Dark Prince

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