My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider Goblin Barrel Skeleton Army Graveyard
Giant Snowball
Spear Goblins Minion Horde Hog Rider Goblin Hut Goblin Barrel Skeleton Army Graveyard
Zap
Spear Goblins Minion Horde Goblin Hut Goblin Barrel Skeleton Army Graveyard
Barbarian Barrel
Spear Goblins Goblin Hut Goblin Barrel Skeleton Army Graveyard
The Log
Spear Goblins Hog Rider Goblin Hut Goblin Barrel Skeleton Army Graveyard
Earthquake
Spear Goblins Hog Rider Goblin Hut Goblin Barrel Skeleton Army Graveyard
Arrows
Spear Goblins Minion Horde Goblin Hut Goblin Barrel Skeleton Army Graveyard
Royal Delivery
Spear Goblins Minion Horde Hog Rider Goblin Hut Goblin Barrel Skeleton Army Graveyard
Fireball
Minion Horde Hog Rider Goblin Hut Goblin Barrel Skeleton Army
Poison
Spear Goblins Minion Horde Goblin Hut Skeleton Army Graveyard
Lightning
Goblin Hut
Rocket
Minion Horde Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Barrel Skeleton Army Hog Rider Minion Horde Goblin Hut Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Goblin Barrel Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Goblin Hut Graveyard
Arrows
Hog Rider Graveyard Goblin Barrel
Minion Horde
Hog Rider
Hog Rider
Spear Goblins Arrows Minion Horde Goblin Hut Goblin Barrel Graveyard
Goblin Hut
Spear Goblins Hog Rider Goblin Barrel Graveyard
Goblin Barrel
Spear Goblins Arrows Hog Rider Goblin Hut Skeleton Army
Skeleton Army
Goblin Barrel
Graveyard
Arrows Spear Goblins Hog Rider Goblin Hut

Defense Synergies 0 5

Spear Goblins
Arrows Goblin Hut Skeleton Army
Arrows
Spear Goblins Goblin Hut
Minion Horde
Hog Rider
Goblin Hut
Spear Goblins Arrows Skeleton Army
Goblin Barrel
Skeleton Army
Spear Goblins Goblin Hut
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Goblin Hut
Minion Horde Skeleton Army Goblin Hut
Minion Horde Goblin Hut Skeleton Army
Minion Horde Goblin Hut Skeleton Army
Arrows Skeleton Army
Arrows Skeleton Army Spear Goblins
Minion Horde Spear Goblins Arrows Goblin Hut
Arrows
Minion Horde Goblin Hut Skeleton Army
Skeleton Army Spear Goblins Minion Horde
Minion Horde Skeleton Army Spear Goblins Arrows Goblin Hut
Arrows Minion Horde Spear Goblins Goblin Hut
Minion Horde Goblin Hut Skeleton Army
Skeleton Army Arrows Minion Horde Goblin Hut
Skeleton Army Minion Horde Goblin Hut
Minion Horde Skeleton Army Goblin Hut
Minion Horde Arrows Goblin Hut Skeleton Army
Arrows Spear Goblins Minion Horde Goblin Hut Skeleton Army
Arrows Spear Goblins Goblin Hut
Goblin Hut
Skeleton Army Spear Goblins Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Goblin Hut
Arrows
Skeleton Army Spear Goblins Minion Horde Goblin Hut
Skeleton Army Minion Horde
Minion Horde Goblin Hut Skeleton Army
Arrows Minion Horde Goblin Hut
Skeleton Army Spear Goblins Minion Horde Goblin Hut
Minion Horde Skeleton Army
Minion Horde Spear Goblins Goblin Hut Skeleton Army
Minion Horde Goblin Hut Skeleton Army
Minion Horde Goblin Hut
Skeleton Army Arrows
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Goblin Hut Skeleton Army Spear Goblins Minion Horde
Arrows Minion Horde Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde Goblin Hut
Arrows
Arrows Minion Horde
Arrows Spear Goblins Minion Horde
Arrows Minion Horde
Arrows
Arrows
Minion Horde
Arrows Minion Horde
Arrows
Goblin Hut
Arrows Minion Horde
Arrows Goblin Hut
Spear Goblins Arrows Minion Horde Goblin Hut
Arrows Minion Horde Goblin Hut
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde Goblin Hut
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Spear Goblins Goblin Hut Skeleton Army
Arrows
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Minion Horde

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