My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Skeleton
Giant Snowball
Barbarians Minion Horde Furnace
Zap
Minion Horde Furnace
Barbarian Barrel
Barbarians Elite Barbarians Furnace Wizard Barbarian Hut Giant Skeleton
The Log
Barbarians Elite Barbarians Furnace Barbarian Hut Giant Skeleton
Earthquake
Barbarians Furnace Barbarian Hut
Arrows
Minion Horde Furnace
Royal Delivery
Barbarians Minion Horde Elite Barbarians Wizard Giant Skeleton
Fireball
Barbarians Minion Horde Elite Barbarians Furnace Wizard Barbarian Hut
Poison
Barbarians Minion Horde Furnace Wizard Barbarian Hut
Lightning
Elite Barbarians Furnace Wizard Barbarian Hut
Rocket
Barbarians Minion Horde Elite Barbarians Furnace Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Freeze Barbarians Minion Horde Wizard Elite Barbarians Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Furnace Freeze Barbarians Minion Horde

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Barbarian Hut Freeze Giant Skeleton
Elite Barbarians
Furnace Wizard
Furnace
Elite Barbarians Barbarian Hut Giant Skeleton
Wizard
Elite Barbarians Giant Skeleton
Barbarian Hut
Minion Horde Furnace Giant Skeleton
Freeze
Minion Horde
Giant Skeleton
Minion Horde Furnace Wizard Barbarian Hut

Defense Synergies 0 8

Barbarians
Minion Horde Furnace
Minion Horde
Barbarians Barbarian Hut Freeze
Elite Barbarians
Wizard
Furnace
Barbarians Barbarian Hut
Wizard
Elite Barbarians Freeze Giant Skeleton
Barbarian Hut
Minion Horde Furnace
Freeze
Minion Horde Wizard
Giant Skeleton
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Wizard
Barbarians Minion Horde Elite Barbarians Barbarian Hut Furnace
Barbarians Minion Horde Furnace Barbarian Hut Elite Barbarians Freeze Giant Skeleton
Barbarians Minion Horde Elite Barbarians Barbarian Hut Furnace
Barbarians Elite Barbarians Giant Skeleton
Freeze Furnace
Minion Horde Furnace Wizard Barbarian Hut Freeze
Barbarian Hut Barbarians Giant Skeleton
Barbarians Minion Horde Barbarian Hut Elite Barbarians Furnace
Elite Barbarians Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Furnace Wizard Freeze Giant Skeleton
Minion Horde Furnace Wizard Barbarian Hut
Barbarians Minion Horde Furnace Barbarian Hut Elite Barbarians Wizard Freeze Giant Skeleton
Wizard Barbarian Hut Barbarians Minion Horde Furnace Freeze
Barbarians Elite Barbarians Barbarian Hut Minion Horde Furnace
Barbarians Minion Horde Barbarian Hut Elite Barbarians Furnace Freeze
Barbarians Minion Horde Wizard Barbarian Hut Elite Barbarians Furnace
Barbarians Minion Horde Elite Barbarians Furnace Wizard Barbarian Hut
Furnace Wizard Freeze Barbarians Barbarian Hut Giant Skeleton
Barbarians Barbarian Hut Elite Barbarians
Wizard Barbarians Minion Horde Elite Barbarians Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Elite Barbarians Furnace Giant Skeleton
Elite Barbarians Wizard
Barbarians Giant Skeleton Minion Horde Elite Barbarians Furnace Barbarian Hut
Giant Skeleton Barbarians Minion Horde Elite Barbarians Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Minion Horde Elite Barbarians
Furnace Wizard Minion Horde Freeze
Barbarians Minion Horde Elite Barbarians Furnace Barbarian Hut Giant Skeleton
Giant Skeleton Barbarians Minion Horde Elite Barbarians Barbarian Hut
Minion Horde Freeze Giant Skeleton Barbarians Elite Barbarians Barbarian Hut
Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Giant Skeleton Minion Horde Wizard Barbarian Hut
Wizard Barbarians Minion Horde Furnace Barbarian Hut
Barbarians Elite Barbarians Minion Horde Furnace Barbarian Hut Freeze Giant Skeleton
Barbarians Minion Horde Elite Barbarians Wizard Barbarian Hut Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Hut Freeze Giant Skeleton
Minion Horde Barbarian Hut Giant Skeleton
Barbarians Barbarian Hut Freeze Giant Skeleton
Wizard Minion Horde Furnace
Wizard Minion Horde Furnace Freeze
Minion Horde Furnace Wizard
Wizard Barbarian Hut Freeze
Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Wizard
Elite Barbarians Barbarian Hut
Minion Horde Freeze
Elite Barbarians Furnace Barbarian Hut
Minion Horde Furnace Wizard Barbarian Hut
Minion Horde Furnace Wizard Barbarian Hut
Freeze
Minion Horde
Wizard
Wizard
Minion Horde Giant Skeleton
Wizard
Barbarians Minion Horde Barbarian Hut
Freeze Furnace Wizard
Minion Horde
Wizard
Wizard
Elite Barbarians Minion Horde Furnace Wizard
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde Freeze
Minion Horde Giant Skeleton
Wizard
Minion Horde Barbarians Barbarian Hut Freeze
Wizard
Freeze
Minion Horde Wizard
Wizard
Giant Skeleton
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Freeze Giant Skeleton
Freeze Giant Skeleton

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