My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Mini P.E.K.K.A Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Mortar Royal Giant
Barbarian Barrel
Mortar Royal Ghost Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Royal Ghost Electro Wizard
Fireball
Minions Mortar Hog Rider Electro Wizard
Poison
Minions Mortar Electro Wizard
Lightning
Mortar Mini P.E.K.K.A Electro Wizard
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Royal Ghost Mortar Mini P.E.K.K.A Hog Rider Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Royal Ghost Mortar

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Mortar Royal Giant Mini P.E.K.K.A Royal Ghost
Minions
Royal Giant Hog Rider Zap Mortar Mini P.E.K.K.A
Mortar
Royal Giant Zap Minions Hog Rider
Royal Giant
Minions Mortar Zap Hog Rider Royal Ghost Electro Wizard
Mini P.E.K.K.A
Zap Minions Hog Rider Electro Wizard
Hog Rider
Zap Minions Mortar Royal Giant Mini P.E.K.K.A Electro Wizard
Royal Ghost
Zap Royal Giant Electro Wizard
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Electro Wizard Minions Mortar Royal Ghost
Minions
Zap Mortar Electro Wizard
Mortar
Zap Minions Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Royal Ghost
Hog Rider
Royal Ghost
Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Mortar Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Electro Wizard
Mini P.E.K.K.A Zap Minions Mortar Electro Wizard
Mortar Mini P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A Minions Mortar Electro Wizard
Mini P.E.K.K.A
Zap Minions Royal Ghost Electro Wizard
Minions Electro Wizard Zap Mortar
Zap Electro Wizard
Mini P.E.K.K.A Minions Mortar
Mini P.E.K.K.A Royal Ghost Electro Wizard
Minions Electro Wizard Zap Royal Ghost
Minions Zap Electro Wizard
Mortar Mini P.E.K.K.A Zap Minions Electro Wizard
Zap Minions Mortar Mini P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A Mortar Electro Wizard
Zap Mortar Mini P.E.K.K.A Electro Wizard
Minions Mortar Mini P.E.K.K.A Electro Wizard
Mortar Zap Minions Royal Ghost Electro Wizard
Zap Mortar Minions Royal Ghost Electro Wizard
Mini P.E.K.K.A Mortar Electro Wizard
Royal Ghost Minions Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Royal Ghost Electro Wizard
Electro Wizard Zap Mortar Mini P.E.K.K.A Royal Ghost
Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A
Zap Minions Electro Wizard
Mini P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Minions Mortar Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A
Electro Wizard Zap Minions Mortar Mini P.E.K.K.A
Minions Zap Mini P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Ghost
Mortar Zap Royal Ghost Electro Wizard
Zap Mortar
Zap Minions
Mortar
Zap
Zap Mortar
Minions Mini P.E.K.K.A Electro Wizard
Zap Mortar Electro Wizard
Zap
Mortar
Minions Mortar
Zap Mortar
Zap Mortar
Mortar
Mortar
Minions Mini P.E.K.K.A
Zap Mortar Mini P.E.K.K.A Electro Wizard
Zap Mortar
Minions
Zap Mortar
Zap Mortar
Mortar Zap Royal Ghost Electro Wizard
Zap Mortar
Zap Mortar
Zap Electro Wizard
Zap Electro Wizard Minions
Mini P.E.K.K.A
Zap Mortar
Zap Electro Wizard
Zap Electro Wizard Minions
Zap Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mortar
Zap
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Mortar Royal Ghost Electro Wizard

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