My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Archers Hog Rider Skeleton Army Inferno Dragon
Zap
Archers Skeleton Army Inferno Dragon
Barbarian Barrel
Archers Wizard Skeleton Army
The Log
Archers Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Hog Rider Wizard Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Archers Hog Rider Wizard Skeleton Army Inferno Dragon
Poison
Archers Wizard Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Hog Rider Freeze Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Archers Freeze
Archers
Zap Hog Rider P.E.K.K.A Inferno Dragon
Hog Rider
Zap Freeze Archers Wizard
Wizard
Hog Rider P.E.K.K.A
Skeleton Army
Freeze
Hog Rider Zap
P.E.K.K.A
Zap Archers Wizard
Inferno Dragon
Archers

Defense Synergies 0 11

Zap
Archers Skeleton Army P.E.K.K.A Inferno Dragon
Archers
Zap Skeleton Army P.E.K.K.A
Hog Rider
Wizard
Skeleton Army Freeze P.E.K.K.A
Skeleton Army
Zap Archers Wizard Freeze Inferno Dragon
Freeze
Wizard Skeleton Army
P.E.K.K.A
Zap Archers Wizard
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Zap
Skeleton Army P.E.K.K.A Archers Freeze Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A
Skeleton Army Freeze Zap Archers
Inferno Dragon Zap Archers Wizard Freeze
Zap P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Archers
Archers Skeleton Army Zap Wizard Freeze
Inferno Dragon Zap Archers Wizard
Skeleton Army P.E.K.K.A Zap Wizard Freeze
Wizard Skeleton Army Zap Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Zap Freeze P.E.K.K.A Inferno Dragon
Wizard Skeleton Army P.E.K.K.A
Zap Archers Wizard Skeleton Army
Zap Wizard Freeze Archers Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers P.E.K.K.A
Zap Archers Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Inferno Dragon
Wizard Zap Archers Freeze
Skeleton Army P.E.K.K.A Archers
P.E.K.K.A Skeleton Army Inferno Dragon
Zap Freeze P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Wizard
Wizard Archers Skeleton Army
Skeleton Army Zap Archers Freeze P.E.K.K.A Inferno Dragon
Zap Archers Wizard Freeze P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Zap Freeze
Archers Wizard
Zap Wizard Freeze
Zap Wizard
Zap Wizard
Zap Archers Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Zap Archers Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Zap Archers Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Archers Skeleton Army Freeze
Zap Archers Wizard
Freeze
Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Freeze
Zap
Zap Freeze

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