My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Guards Executioner
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Guards Executioner
Fireball
Hog Rider Executioner
Poison
Bats Guards Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Tornado Fireball Mini P.E.K.K.A Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider Tornado The Log
Mini P.E.K.K.A
Bats Hog Rider Tornado The Log
Hog Rider
Bats Fireball The Log Mini P.E.K.K.A Guards Tornado Executioner
Guards
Hog Rider The Log
Tornado
Fireball Executioner Mini P.E.K.K.A Hog Rider The Log
Executioner
Tornado Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Guards Tornado Executioner

Defense Synergies 4 10

Bats
Mini P.E.K.K.A The Log
Fireball
Tornado The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Fireball Guards Tornado Executioner
Hog Rider
Guards
Mini P.E.K.K.A Executioner The Log
Tornado
Fireball Executioner Mini P.E.K.K.A The Log
Executioner
Tornado Mini P.E.K.K.A Guards The Log
The Log
Fireball Mini P.E.K.K.A Bats Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Mini P.E.K.K.A Bats Executioner The Log
Mini P.E.K.K.A Tornado Bats Executioner
Mini P.E.K.K.A Bats Guards
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Bats Guards Executioner
Bats Tornado Fireball Executioner
Fireball The Log
Mini P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A
Bats Guards Executioner Fireball Tornado The Log
Executioner Bats Fireball Tornado
Mini P.E.K.K.A Bats Fireball Guards The Log
Fireball Executioner Bats Mini P.E.K.K.A Guards Tornado The Log
Mini P.E.K.K.A
Tornado Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Tornado Executioner
Fireball Bats Guards Tornado Executioner The Log
Tornado Executioner The Log Bats Fireball Guards
Mini P.E.K.K.A Tornado
Bats Fireball Mini P.E.K.K.A Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Mini P.E.K.K.A Executioner The Log
Guards Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Bats Fireball Tornado The Log
Mini P.E.K.K.A Guards Executioner
Fireball Executioner Bats Tornado
Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Tornado The Log
Guards
Bats Mini P.E.K.K.A Guards
Fireball Guards Tornado The Log
Mini P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Bats Fireball Mini P.E.K.K.A Tornado Executioner The Log
Bats Executioner Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Tornado Executioner The Log
Fireball The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Bats Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Bats Fireball Mini P.E.K.K.A Guards Tornado
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Bats Fireball Tornado Executioner
Bats Fireball Guards
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Guards
Fireball Tornado Executioner
The Log Fireball
Fireball Mini P.E.K.K.A Executioner
The Log Fireball Executioner
Fireball Tornado
Executioner
Bats Fireball Guards Tornado The Log
Bats Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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