My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider
Zap
Bats Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin
The Log
Goblin Gang Dart Goblin Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Hog Rider P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Hog Rider
Poison
Bats Goblin Gang Dart Goblin
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Dart Goblin Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Dart Goblin The Log
Goblin Gang
Hog Rider Dart Goblin P.E.K.K.A
Dart Goblin
Zap Goblin Gang Hog Rider P.E.K.K.A The Log
Fireball
Zap Hog Rider The Log
Hog Rider
Bats Zap Goblin Gang Fireball The Log Dart Goblin
P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin The Log
The Log
Hog Rider Zap Dart Goblin Fireball P.E.K.K.A

Defense Synergies 3 13

Bats
Zap Dart Goblin P.E.K.K.A The Log
Zap
Fireball Bats Goblin Gang Dart Goblin P.E.K.K.A The Log
Goblin Gang
Zap Dart Goblin P.E.K.K.A The Log
Dart Goblin
Bats Zap Goblin Gang P.E.K.K.A The Log
Fireball
Zap The Log
Hog Rider
P.E.K.K.A
The Log Bats Zap Goblin Gang Dart Goblin
The Log
Fireball P.E.K.K.A Bats Zap Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball The Log
P.E.K.K.A Bats Zap Goblin Gang Dart Goblin The Log
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Bats Goblin Gang Dart Goblin
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats Zap Dart Goblin
Bats Dart Goblin Zap Goblin Gang Fireball
Zap Dart Goblin Fireball P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin
Bats Goblin Gang Dart Goblin Zap Fireball The Log
Bats Zap Goblin Gang Dart Goblin Fireball
P.E.K.K.A Bats Zap Goblin Gang Fireball The Log
Fireball Bats Zap Goblin Gang Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A The Log
Bats Goblin Gang Fireball P.E.K.K.A
Fireball Bats Zap Goblin Gang Dart Goblin The Log
Zap The Log Bats Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Goblin Gang Bats Dart Goblin Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang The Log
Goblin Gang P.E.K.K.A Bats Zap The Log
Goblin Gang P.E.K.K.A Bats Zap Fireball The Log
P.E.K.K.A Goblin Gang
Fireball Bats Zap Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Dart Goblin Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Goblin Gang Fireball
Dart Goblin Fireball
Goblin Gang Bats Zap Dart Goblin Fireball P.E.K.K.A The Log
Bats Zap Dart Goblin Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Zap Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Zap The Log
Fireball Bats Zap Dart Goblin
Dart Goblin The Log
Fireball The Log Zap Dart Goblin
Fireball The Log Zap Dart Goblin
Bats Goblin Gang Fireball
Zap Dart Goblin Fireball The Log
Fireball Zap Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Zap Dart Goblin Fireball The Log
Zap Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Bats
Zap Dart Goblin Fireball The Log
Zap Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Dart Goblin
Fireball Zap The Log
Fireball Zap Dart Goblin The Log
Bats Zap Dart Goblin Fireball
Zap Bats Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Bats Goblin Gang Dart Goblin Fireball
Fireball Zap Dart Goblin
The Log Fireball
Fireball Goblin Gang Dart Goblin
The Log Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Fireball The Log
Bats Zap Dart Goblin Fireball
Zap Dart Goblin Fireball The Log

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