My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Hog Rider
Giant Snowball
Bomber Bats Musketeer Hog Rider Witch Lumberjack
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Elite Barbarians Musketeer Wizard Witch Lumberjack
The Log
Bomber Elite Barbarians Musketeer Hog Rider Witch Lumberjack
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Elite Barbarians Musketeer Hog Rider Wizard Witch Lumberjack
Fireball
Bomber Elite Barbarians Musketeer Hog Rider Wizard Witch Lumberjack
Poison
Bomber Bats Musketeer Wizard Witch
Lightning
Elite Barbarians Musketeer Wizard Witch Lumberjack
Rocket
Elite Barbarians Musketeer Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Musketeer Hog Rider Lumberjack Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Musketeer Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Hog Rider Lumberjack
Bats
Hog Rider Bomber Elite Barbarians Lumberjack
Elite Barbarians
Bomber Bats Hog Rider Wizard Lumberjack
Musketeer
Hog Rider Lumberjack
Hog Rider
Bats Musketeer Bomber Elite Barbarians Wizard Witch Lumberjack
Wizard
Elite Barbarians Hog Rider Lumberjack
Witch
Hog Rider Lumberjack
Lumberjack
Bomber Bats Elite Barbarians Musketeer Hog Rider Wizard Witch

Defense Synergies 1 6

Bomber
Bats
Bats
Bomber Musketeer Lumberjack
Elite Barbarians
Wizard
Musketeer
Lumberjack Bats
Hog Rider
Wizard
Elite Barbarians Lumberjack
Witch
Lumberjack
Lumberjack
Musketeer Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Wizard
Elite Barbarians Lumberjack Bomber Bats Musketeer Witch
Witch Lumberjack Bomber Bats Elite Barbarians Musketeer
Elite Barbarians Witch Lumberjack Bomber Bats Musketeer
Bomber Elite Barbarians Lumberjack
Bomber Bats Musketeer Lumberjack
Bats Musketeer Wizard Witch
Musketeer
Witch Elite Barbarians Musketeer Lumberjack
Elite Barbarians Bomber Musketeer Lumberjack
Bats Witch Bomber Musketeer Wizard Lumberjack
Musketeer Bats Wizard Witch
Lumberjack Bomber Bats Elite Barbarians Musketeer Wizard Witch
Bomber Wizard Bats Witch Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Wizard Bomber Bats Elite Barbarians Musketeer Witch Lumberjack
Bomber Bats Elite Barbarians Musketeer Wizard Witch Lumberjack
Wizard Witch Bomber Bats Musketeer Lumberjack
Elite Barbarians Musketeer Lumberjack
Bomber Wizard Bats Elite Barbarians Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch
Bomber Elite Barbarians Musketeer Wizard Lumberjack
Lumberjack Bats Elite Barbarians Musketeer Witch
Lumberjack Bats Elite Barbarians Musketeer
Elite Barbarians Musketeer Witch Lumberjack
Wizard Bats Musketeer Witch
Bats Elite Barbarians Musketeer Witch Lumberjack
Elite Barbarians Lumberjack
Bats Elite Barbarians Witch
Witch Musketeer
Bats Elite Barbarians Musketeer Witch Lumberjack
Elite Barbarians
Elite Barbarians Wizard Witch Lumberjack
Wizard Bomber Musketeer Witch
Elite Barbarians Witch Bomber Bats Musketeer Lumberjack
Bats Bomber Elite Barbarians Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer
Bomber Wizard
Wizard Bats Musketeer Witch
Bomber Musketeer Wizard Witch
Wizard
Wizard
Bats Elite Barbarians Musketeer Lumberjack
Musketeer Wizard
Musketeer Wizard
Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Bomber Musketeer Wizard Witch
Musketeer Wizard
Bomber Bats
Bomber Musketeer Wizard
Bomber Wizard Witch
Musketeer
Wizard
Musketeer
Musketeer
Bomber Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer
Elite Barbarians Bats Musketeer Wizard Witch
Bats Musketeer Wizard Witch
Elite Barbarians
Bomber Musketeer Wizard
Wizard
Bats Musketeer Witch
Musketeer Wizard Witch
Musketeer Wizard Lumberjack
Bomber Musketeer Wizard
Elite Barbarians Musketeer
Bats Elite Barbarians Musketeer Witch
Bats Musketeer Witch
Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: