My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Giant Skeleton
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Knight Giant Skeleton
The Log
Archers Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A Hog Rider Giant Skeleton
Fireball
Archers Minions Hog Rider
Poison
Archers Minions
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Knight Minions Mini P.E.K.K.A Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Knight

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight Minions Mini P.E.K.K.A Giant Skeleton
Archers
Knight Zap Mini P.E.K.K.A Hog Rider Giant Skeleton
Knight
Archers Minions Hog Rider Zap
Minions
Knight Hog Rider Rage Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Archers Minions Hog Rider Rage Giant Skeleton
Hog Rider
Zap Knight Minions Rage Archers Mini P.E.K.K.A Giant Skeleton
Rage
Minions Hog Rider Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Archers Minions Mini P.E.K.K.A Hog Rider Rage

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Archers Knight Minions Giant Skeleton
Archers
Knight Zap Minions Mini P.E.K.K.A Giant Skeleton
Knight
Archers Minions Zap Mini P.E.K.K.A
Minions
Knight Zap Archers Giant Skeleton
Mini P.E.K.K.A
Zap Archers Knight
Hog Rider
Rage
Giant Skeleton
Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Mini P.E.K.K.A Zap Knight Minions
Mini P.E.K.K.A Archers Knight Minions Giant Skeleton
Mini P.E.K.K.A Knight Minions
Mini P.E.K.K.A Giant Skeleton
Zap Archers Minions
Minions Zap Archers
Zap Giant Skeleton
Mini P.E.K.K.A Minions
Knight Archers Mini P.E.K.K.A Giant Skeleton
Archers Minions Zap Knight Giant Skeleton
Minions Zap Archers
Mini P.E.K.K.A Zap Knight Minions Giant Skeleton
Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A
Zap Archers Knight Minions
Zap Archers Knight Minions Giant Skeleton
Mini P.E.K.K.A
Archers Knight Minions Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Giant Skeleton
Zap Archers Knight Mini P.E.K.K.A
Giant Skeleton Zap Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Zap Knight
Giant Skeleton Knight Mini P.E.K.K.A
Zap Archers Minions
Mini P.E.K.K.A Archers Knight Minions Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight
Zap Giant Skeleton Knight Minions Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight
Archers
Zap Archers Knight Minions Mini P.E.K.K.A Giant Skeleton
Minions Zap Archers Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Zap
Giant Skeleton
Knight Giant Skeleton
Zap
Zap Minions
Archers
Zap
Zap
Minions Mini P.E.K.K.A
Zap Knight
Zap Archers
Knight
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Minions Giant Skeleton
Zap
Zap
Zap
Zap
Zap
Zap Archers
Zap Minions
Mini P.E.K.K.A
Zap
Zap
Giant Skeleton
Zap Archers Minions
Zap Archers
Knight Mini P.E.K.K.A
Zap
Zap Giant Skeleton
Zap Minions Giant Skeleton
Zap
Zap Giant Skeleton

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