My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Goblin Gang Hog Rider Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Barbarian Barrel P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Electro Wizard Bats Barbarian Barrel
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Goblin Gang Lightning Barbarian Barrel Electro Wizard
Barbarian Barrel
Bats Zap Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang Barbarian Barrel
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 13

Bats
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Barbarian Barrel P.E.K.K.A
Goblin Gang
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Hog Rider
Barbarian Barrel
Bats Zap Goblin Gang P.E.K.K.A Electro Wizard
Lightning
P.E.K.K.A
Bats Zap Goblin Gang Barbarian Barrel Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Barbarian Barrel P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Barbarian Barrel Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Lightning Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
Lightning Barbarian Barrel P.E.K.K.A
Goblin Gang Barbarian Barrel Bats Zap Electro Wizard
Bats Lightning Electro Wizard Zap Goblin Gang
Lightning Zap Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Barbarian Barrel Electro Wizard
Bats Goblin Gang Electro Wizard Zap Barbarian Barrel
Bats Zap Goblin Gang Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Lightning Electro Wizard
Bats Zap Goblin Gang Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Lightning P.E.K.K.A Electro Wizard
Bats Goblin Gang P.E.K.K.A Electro Wizard
Bats Zap Goblin Gang Barbarian Barrel Electro Wizard
Zap Barbarian Barrel Bats Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bats Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Barbarian Barrel Lightning
Goblin Gang P.E.K.K.A Bats Zap Lightning Electro Wizard
Goblin Gang Lightning P.E.K.K.A Bats Zap Barbarian Barrel Electro Wizard
P.E.K.K.A Goblin Gang
Bats Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Bats Barbarian Barrel
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard Bats Zap Barbarian Barrel Lightning P.E.K.K.A
Bats Zap Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Zap Barbarian Barrel Electro Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Zap Barbarian Barrel
Bats Zap
Zap Barbarian Barrel Lightning
Zap Lightning
Lightning Bats Goblin Gang Electro Wizard
Lightning Zap Barbarian Barrel Electro Wizard
Lightning Zap
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Zap Barbarian Barrel
Lightning Zap Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Bats Lightning
Lightning Zap Barbarian Barrel Electro Wizard
Lightning Zap Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Lightning Electro Wizard
Lightning Zap
Lightning Zap Barbarian Barrel
Lightning Bats Zap Electro Wizard
Zap Lightning Electro Wizard Bats
Lightning
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Bats Goblin Gang Barbarian Barrel
Lightning Zap Electro Wizard
Barbarian Barrel
Lightning Goblin Gang Electro Wizard
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Bats Goblin Gang Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Barbarian Barrel Electro Wizard

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