My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Goblin Gang Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Skeleton Army Tornado Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Wizard The Log
Goblin Gang
Knight Hog Rider Goblin Barrel
Hog Rider
Knight Goblin Gang The Log Wizard Goblin Barrel Tornado
Wizard
Tornado Knight Hog Rider
Goblin Barrel
Knight Goblin Gang Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Wizard Hog Rider The Log
The Log
Hog Rider Knight Tornado

Defense Synergies 2 10

Knight
Goblin Gang Wizard Skeleton Army Tornado The Log
Goblin Gang
Knight Skeleton Army The Log
Hog Rider
Wizard
Tornado Knight Skeleton Army The Log
Goblin Barrel
Skeleton Army
Knight Goblin Gang Wizard The Log
Tornado
Wizard Knight The Log
The Log
Knight Goblin Gang Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Skeleton Army Knight Goblin Gang The Log
Goblin Gang Skeleton Army Tornado Knight
Skeleton Army Knight Goblin Gang
Skeleton Army Tornado The Log
Goblin Gang Skeleton Army Tornado The Log
Tornado Goblin Gang Wizard
The Log
Goblin Gang Skeleton Army Tornado
Knight Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Knight Wizard Tornado The Log
Goblin Gang Wizard Tornado
Skeleton Army Knight Goblin Gang Wizard The Log
Wizard Skeleton Army Goblin Gang Tornado The Log
Skeleton Army Knight Goblin Gang
Skeleton Army Tornado Goblin Gang The Log
Wizard Knight Goblin Gang Skeleton Army Tornado
Knight Goblin Gang Wizard Skeleton Army Tornado The Log
Wizard Tornado The Log Knight
Tornado
Goblin Gang Wizard Skeleton Army Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army
Knight Goblin Gang Wizard The Log
Goblin Gang Skeleton Army Knight The Log
Goblin Gang Skeleton Army Knight Tornado The Log
Knight Goblin Gang Skeleton Army
Wizard Goblin Gang Tornado
Goblin Gang Skeleton Army Knight
Knight Skeleton Army
Knight Skeleton Army Tornado The Log
Goblin Gang Skeleton Army
Knight
Skeleton Army Tornado The Log
Skeleton Army Knight Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Knight Tornado The Log
Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log
The Log
Knight The Log
Wizard The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Goblin Gang Tornado
Knight Wizard Tornado The Log
Wizard Tornado
Knight The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Wizard Tornado
Wizard
Wizard The Log
Wizard The Log
Goblin Gang Skeleton Army
Wizard Tornado
The Log
Knight Goblin Gang Wizard
The Log Wizard
Tornado
Goblin Gang Tornado The Log
Tornado
Tornado The Log

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