My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Furnace
Zap
Minions Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Executioner
The Log
Goblin Gang Elite Barbarians Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Executioner
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Furnace Executioner
Poison
Minions Goblin Gang Furnace Executioner
Lightning
Elite Barbarians Furnace Executioner
Rocket
Elite Barbarians Hog Rider Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Fireball Hog Rider Furnace Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elite Barbarians
Goblin Gang
Hog Rider
Elite Barbarians
Minions Fireball Hog Rider Furnace The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Minions Goblin Gang Fireball The Log Elite Barbarians Furnace Executioner
Furnace
Elite Barbarians Hog Rider
Executioner
Hog Rider The Log
The Log
Hog Rider Elite Barbarians Fireball Executioner

Defense Synergies 1 5

Minions
The Log
Goblin Gang
Furnace The Log
Elite Barbarians
The Log
Fireball
The Log
Hog Rider
Furnace
Goblin Gang
Executioner
The Log
The Log
Fireball Minions Goblin Gang Elite Barbarians Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner The Log
Elite Barbarians Minions Goblin Gang Furnace Executioner The Log
Goblin Gang Furnace Minions Elite Barbarians Executioner
Elite Barbarians Minions Goblin Gang Furnace
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Minions Furnace Executioner
Minions Furnace Goblin Gang Fireball Executioner
Fireball The Log
Minions Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians
Minions Goblin Gang Executioner Fireball Furnace The Log
Minions Executioner Goblin Gang Fireball Furnace
Furnace Minions Goblin Gang Elite Barbarians Fireball The Log
Fireball Executioner Minions Goblin Gang Furnace The Log
Elite Barbarians Goblin Gang Furnace
Goblin Gang Elite Barbarians Fireball Furnace The Log
Minions Goblin Gang Elite Barbarians Fireball Furnace Executioner
Fireball Minions Goblin Gang Elite Barbarians Furnace Executioner The Log
Furnace Executioner The Log Minions Fireball
Elite Barbarians
Goblin Gang Minions Elite Barbarians Fireball Furnace Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Furnace
Fireball Goblin Gang Elite Barbarians Executioner The Log
Goblin Gang Minions Elite Barbarians Furnace The Log
Goblin Gang Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians Executioner
Fireball Furnace Executioner Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Fireball Furnace
Elite Barbarians
Minions Elite Barbarians Fireball The Log
Goblin Gang
Minions Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Fireball Executioner
Fireball Furnace Executioner
Goblin Gang Elite Barbarians Minions Fireball Furnace Executioner The Log
Minions Executioner Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner Furnace The Log
Fireball Executioner Minions Furnace
Furnace Executioner The Log
Fireball The Log Executioner
Fireball The Log
Minions Goblin Gang Elite Barbarians Fireball
Fireball The Log
Fireball Executioner
Elite Barbarians Fireball Executioner The Log
Minions Fireball
Elite Barbarians Fireball Furnace The Log
Fireball Furnace Executioner The Log
Fireball Furnace Executioner The Log
Fireball
Minions
Fireball Executioner The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Executioner
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Furnace Executioner
Minions Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Goblin Gang Fireball
Fireball Executioner
The Log Fireball
Fireball Goblin Gang Executioner
The Log Fireball Executioner
Fireball
Elite Barbarians Executioner
Minions Goblin Gang Elite Barbarians Fireball The Log
Fireball Executioner
Fireball Executioner The Log

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