My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Goblin Giant Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Goblin Giant Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards Ram Rider
Giant Snowball
Minions Goblin Barrel Guards Witch Ram Rider
Zap
Minions Goblin Barrel Guards Witch Goblin Giant Ram Rider
Barbarian Barrel
Goblin Barrel Guards Witch Magic Archer
The Log
Goblin Barrel Guards Witch Ram Rider
Earthquake
Goblin Barrel Guards Witch
Arrows
Minions Goblin Barrel Guards Witch
Royal Delivery
Minions Goblin Barrel Guards Witch Magic Archer Ram Rider
Fireball
Minions Goblin Barrel Witch Magic Archer Ram Rider
Poison
Minions Guards Witch Magic Archer
Lightning
Witch Magic Archer Ram Rider
Rocket
Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Guards Fireball Magic Archer Witch Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Guards Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Goblin Giant Ram Rider
Fireball
Goblin Giant Magic Archer Ram Rider
Goblin Barrel
Guards Goblin Giant Ram Rider
Guards
Goblin Barrel Ram Rider
Witch
Goblin Giant Ram Rider
Goblin Giant
Fireball Minions Goblin Barrel Witch Magic Archer
Magic Archer
Ram Rider Fireball Goblin Giant
Ram Rider
Magic Archer Minions Fireball Goblin Barrel Guards Witch

Defense Synergies 1 7

Minions
Goblin Giant Ram Rider
Fireball
Goblin Giant Ram Rider
Goblin Barrel
Guards
Witch Magic Archer
Witch
Guards
Goblin Giant
Fireball Minions Magic Archer
Magic Archer
Guards Goblin Giant Ram Rider
Ram Rider
Minions Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Giant Magic Archer Ram Rider
Minions Witch Ram Rider
Witch Ram Rider Minions
Witch Minions Guards Ram Rider
Fireball
Fireball Minions Guards Magic Archer
Minions Ram Rider Fireball Witch Magic Archer
Fireball Goblin Giant Magic Archer Ram Rider
Witch Minions
Guards
Minions Guards Witch Fireball Goblin Giant Magic Archer Ram Rider
Minions Fireball Witch Magic Archer Ram Rider
Minions Fireball Guards Witch Ram Rider
Fireball Minions Guards Witch Magic Archer
Ram Rider
Fireball Ram Rider
Minions Fireball Witch
Fireball Minions Guards Witch Magic Archer Ram Rider
Witch Minions Fireball Guards Magic Archer Ram Rider
Ram Rider
Minions Fireball Guards Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch
Fireball Magic Archer
Guards Minions Witch Goblin Giant Ram Rider
Guards Fireball Goblin Giant Ram Rider
Guards Witch Goblin Giant Ram Rider
Fireball Minions Witch Goblin Giant Magic Archer Ram Rider
Guards Minions Fireball Witch Goblin Giant Ram Rider
Goblin Giant
Minions Fireball Witch Magic Archer
Witch Guards Goblin Giant
Minions Guards Witch
Fireball Guards Goblin Giant
Fireball Guards Witch Goblin Giant Ram Rider
Fireball Witch Magic Archer
Guards Witch Minions Fireball Goblin Giant Magic Archer
Minions Fireball Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Magic Archer Ram Rider
Fireball Goblin Giant Magic Archer
Fireball Guards
Fireball Magic Archer
Fireball Minions Witch Goblin Giant Magic Archer Ram Rider
Witch Magic Archer
Fireball Magic Archer Ram Rider
Fireball Ram Rider
Minions Fireball Guards
Fireball Magic Archer Ram Rider
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Witch Magic Archer
Magic Archer Fireball
Fireball
Minions
Fireball Magic Archer
Fireball Witch Magic Archer
Minions Fireball Magic Archer
Fireball
Fireball
Fireball Witch Magic Archer
Witch
Fireball Witch Magic Archer Ram Rider
Fireball Witch Magic Archer Ram Rider
Fireball Magic Archer
Fireball Witch Magic Archer
Minions Fireball Guards Witch
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Guards Witch Magic Archer
Fireball Witch Magic Archer Ram Rider
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball
Minions Fireball Guards Witch Magic Archer
Fireball Witch Magic Archer
Fireball Witch Goblin Giant Magic Archer

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