My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Cannon Cart Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Cannon Cart Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Cannon Cart Ram Rider
Giant Snowball
Fire Spirit Goblin Gang Guards Witch Ram Rider
Zap
Fire Spirit Goblin Gang Guards Witch Cannon Cart Goblin Giant Ram Rider
Barbarian Barrel
Fire Spirit Goblin Gang Guards Witch Cannon Cart
The Log
Fire Spirit Goblin Gang Guards Witch Cannon Cart Ram Rider
Earthquake
Goblin Gang Guards Witch
Arrows
Fire Spirit Goblin Gang Guards Witch
Royal Delivery
Fire Spirit Goblin Gang Guards Witch Cannon Cart Ram Rider
Fireball
Goblin Gang Witch Cannon Cart Ram Rider
Poison
Goblin Gang Guards Witch
Lightning
Witch Cannon Cart Ram Rider
Rocket
Witch Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Guards Witch Cannon Cart Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Cannon Cart Goblin Giant Ram Rider
Goblin Gang
Cannon Cart Goblin Giant
Guards
The Log Ram Rider
Witch
Cannon Cart Goblin Giant Ram Rider
Cannon Cart
The Log Fire Spirit Goblin Gang Witch Ram Rider
Goblin Giant
Fire Spirit Goblin Gang Witch The Log
The Log
Cannon Cart Guards Goblin Giant Ram Rider
Ram Rider
Fire Spirit Guards Witch Cannon Cart The Log

Defense Synergies 0 11

Fire Spirit
The Log
Goblin Gang
Guards Cannon Cart The Log
Guards
Goblin Gang Witch Cannon Cart The Log
Witch
Guards Cannon Cart The Log
Cannon Cart
Goblin Gang Guards Witch
Goblin Giant
The Log
The Log
Fire Spirit Goblin Gang Guards Witch Goblin Giant Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Giant The Log Ram Rider
Goblin Gang Witch Cannon Cart The Log Ram Rider
Goblin Gang Witch Ram Rider Fire Spirit Cannon Cart
Witch Goblin Gang Guards Cannon Cart Ram Rider
The Log
Goblin Gang The Log Fire Spirit Guards Cannon Cart
Ram Rider Fire Spirit Goblin Gang Witch
Cannon Cart Goblin Giant The Log Ram Rider
Witch Goblin Gang
Goblin Gang Guards Fire Spirit Cannon Cart
Goblin Gang Guards Witch Cannon Cart Goblin Giant The Log Ram Rider
Goblin Gang Witch Ram Rider
Fire Spirit Goblin Gang Guards Witch Cannon Cart The Log Ram Rider
Fire Spirit Goblin Gang Guards Witch Cannon Cart The Log
Goblin Gang Cannon Cart Ram Rider
Goblin Gang The Log Ram Rider
Goblin Gang Witch Cannon Cart
Fire Spirit Goblin Gang Guards Witch Cannon Cart The Log Ram Rider
Witch The Log Fire Spirit Guards Cannon Cart Ram Rider
Cannon Cart Ram Rider
Goblin Gang Fire Spirit Guards Witch Cannon Cart Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Witch Cannon Cart
Goblin Gang Cannon Cart The Log
Goblin Gang Guards Witch Cannon Cart Goblin Giant The Log Ram Rider
Goblin Gang Guards Cannon Cart Goblin Giant The Log Ram Rider
Goblin Gang Guards Witch Cannon Cart Goblin Giant Ram Rider
Fire Spirit Goblin Gang Witch Goblin Giant Ram Rider
Goblin Gang Guards Witch Cannon Cart Goblin Giant Ram Rider
Cannon Cart Goblin Giant
Witch Cannon Cart The Log
Witch Goblin Gang Guards Goblin Giant
Guards Witch Cannon Cart
Guards Goblin Giant The Log
Cannon Cart Goblin Gang Guards Witch Goblin Giant Ram Rider
Witch Cannon Cart
Goblin Gang Guards Witch Cannon Cart Goblin Giant The Log
Witch Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Ram Rider
Cannon Cart Goblin Giant The Log
Cannon Cart Guards The Log
Fire Spirit The Log
Fire Spirit Witch Goblin Giant Ram Rider
Fire Spirit Witch The Log
The Log Fire Spirit Ram Rider
The Log Ram Rider
Fire Spirit Goblin Gang Guards
Cannon Cart The Log Ram Rider
Fire Spirit
Fire Spirit Cannon Cart The Log
Cannon Cart
Cannon Cart The Log
Witch Cannon Cart The Log
Cannon Cart The Log
Fire Spirit The Log
Fire Spirit Witch The Log
The Log
The Log
Cannon Cart The Log
The Log Fire Spirit Witch
Witch
The Log Witch Ram Rider
Witch The Log Ram Rider
The Log
Fire Spirit Witch
Guards Witch
The Log
The Log
Fire Spirit Goblin Gang Guards Witch Cannon Cart
Fire Spirit Witch Ram Rider
The Log
Goblin Gang Cannon Cart
The Log
Cannon Cart
Goblin Gang Guards Witch The Log
Witch
Witch Cannon Cart Goblin Giant The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: