My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Royal Hogs Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Giant Skeleton Graveyard
Giant Snowball
Minion Horde Royal Hogs Baby Dragon Graveyard
Zap
Minion Horde Royal Hogs Graveyard
Barbarian Barrel
Valkyrie Wizard Royal Hogs Giant Skeleton Electro Wizard Graveyard
The Log
Royal Hogs Giant Skeleton Graveyard
Earthquake
Royal Hogs Graveyard
Arrows
Minion Horde Royal Hogs Graveyard
Royal Delivery
Minion Horde Valkyrie Wizard Royal Hogs Baby Dragon Giant Skeleton Electro Wizard Graveyard
Fireball
Minion Horde Wizard Royal Hogs Baby Dragon Electro Wizard
Poison
Minion Horde Wizard Royal Hogs Electro Wizard Graveyard
Lightning
Valkyrie Wizard Baby Dragon Electro Wizard
Rocket
Minion Horde Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Baby Dragon Electro Wizard Minion Horde Wizard Royal Hogs Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Baby Dragon Electro Wizard Minion Horde

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Valkyrie
Graveyard Wizard Royal Hogs Baby Dragon Giant Skeleton Electro Wizard
Wizard
Valkyrie Royal Hogs Giant Skeleton
Royal Hogs
Valkyrie Wizard Electro Wizard
Baby Dragon
Graveyard Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Minion Horde Valkyrie Wizard Baby Dragon Electro Wizard Graveyard
Electro Wizard
Graveyard Valkyrie Royal Hogs Baby Dragon Giant Skeleton
Graveyard
Valkyrie Baby Dragon Electro Wizard Giant Skeleton

Defense Synergies 0 7

Minion Horde
Valkyrie
Wizard Baby Dragon Electro Wizard
Wizard
Valkyrie Giant Skeleton Electro Wizard
Royal Hogs
Baby Dragon
Valkyrie Giant Skeleton
Giant Skeleton
Wizard Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Wizard Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon Electro Wizard
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Giant Skeleton Electro Wizard
Minion Horde Valkyrie Electro Wizard
Valkyrie Giant Skeleton
Valkyrie Baby Dragon Electro Wizard
Minion Horde Electro Wizard Wizard Baby Dragon
Valkyrie Baby Dragon Giant Skeleton Electro Wizard
Minion Horde
Minion Horde Valkyrie Giant Skeleton Electro Wizard
Minion Horde Valkyrie Electro Wizard Wizard Baby Dragon Giant Skeleton
Minion Horde Wizard Baby Dragon Electro Wizard
Minion Horde Valkyrie Wizard Giant Skeleton Electro Wizard
Valkyrie Wizard Minion Horde Baby Dragon Electro Wizard
Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Wizard Valkyrie Electro Wizard
Minion Horde Valkyrie Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Wizard Minion Horde Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Valkyrie Wizard Baby Dragon
Giant Skeleton Minion Horde Valkyrie Electro Wizard
Valkyrie Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Minion Horde Valkyrie
Wizard Minion Horde Baby Dragon Electro Wizard
Minion Horde Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Valkyrie
Minion Horde Giant Skeleton Electro Wizard Valkyrie Baby Dragon
Minion Horde
Minion Horde Valkyrie Giant Skeleton
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Baby Dragon
Electro Wizard Minion Horde Valkyrie Baby Dragon Giant Skeleton
Valkyrie Minion Horde Wizard Baby Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon Giant Skeleton
Baby Dragon Electro Wizard
Minion Horde Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Wizard Minion Horde Valkyrie Baby Dragon
Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Minion Horde Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Wizard
Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde Electro Wizard
Wizard Baby Dragon Electro Wizard
Minion Horde Valkyrie Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Baby Dragon Giant Skeleton Electro Wizard

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