My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Graveyard
Giant Snowball
Bats Barbarians Miner Graveyard
Zap
Bats Graveyard
Barbarian Barrel
Knight Barbarians Graveyard
The Log
Barbarians Mini P.E.K.K.A Graveyard
Earthquake
Barbarians Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Knight Barbarians Mini P.E.K.K.A Miner Graveyard
Fireball
Barbarians
Poison
Bats Barbarians Graveyard
Lightning
Knight Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Miner Fireball Mini P.E.K.K.A Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mini P.E.K.K.A Graveyard
Arrows
Fireball Graveyard Knight Mini P.E.K.K.A Miner
Knight
Bats Graveyard Arrows Fireball Miner
Barbarians
Fireball
Arrows Graveyard Knight Miner
Mini P.E.K.K.A
Bats Arrows Graveyard
Miner
Bats Arrows Knight Fireball Graveyard
Graveyard
Arrows Knight Fireball Bats Mini P.E.K.K.A Miner

Defense Synergies 1 9

Bats
Knight Mini P.E.K.K.A
Arrows
Knight Barbarians Fireball Mini P.E.K.K.A
Knight
Bats Arrows Fireball Mini P.E.K.K.A
Barbarians
Arrows
Fireball
Arrows Knight Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Bats Arrows Knight Fireball
Miner
Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Barbarians Mini P.E.K.K.A Bats Knight
Barbarians Mini P.E.K.K.A Bats Knight
Barbarians Mini P.E.K.K.A Bats Knight
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Bats
Bats Arrows Fireball
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A
Knight Barbarians Mini P.E.K.K.A Miner
Bats Barbarians Arrows Knight Fireball
Arrows Bats Fireball
Barbarians Mini P.E.K.K.A Bats Knight Fireball
Fireball Bats Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Fireball Mini P.E.K.K.A
Barbarians Bats Arrows Knight Fireball Mini P.E.K.K.A
Arrows Fireball Bats Knight Barbarians
Arrows Bats Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A
Bats Arrows Knight Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Fireball
Fireball Arrows Knight Mini P.E.K.K.A Miner
Barbarians Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight Barbarians Fireball
Barbarians Knight Mini P.E.K.K.A
Arrows Fireball Bats
Mini P.E.K.K.A Bats Knight Barbarians Fireball
Mini P.E.K.K.A Knight Barbarians
Bats Knight Barbarians Fireball Mini P.E.K.K.A
Barbarians
Bats Knight Barbarians Mini P.E.K.K.A
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Knight Fireball
Barbarians Fireball
Barbarians Bats Knight Fireball Mini P.E.K.K.A
Bats Arrows Barbarians Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Knight Barbarians Fireball
Fireball Arrows
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball Miner
Bats Fireball Mini P.E.K.K.A
Miner Arrows Knight Fireball
Fireball Arrows
Knight Fireball Miner
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Miner
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball Miner
Fireball Arrows Miner
Fireball Miner Arrows
Bats Arrows Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Miner
Arrows Fireball
Arrows Fireball
Bats Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Miner Knight Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Bats Fireball
Bats Fireball
Fireball Miner

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