My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Golem Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Baby Dragon
Zap
Bandit
Barbarian Barrel
Tesla Wizard Bandit Electro Wizard
The Log
Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Baby Dragon Bandit Electro Wizard
Fireball
Tesla Wizard Baby Dragon Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Wizard Baby Dragon Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Bandit Tesla Baby Dragon Electro Wizard Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Bandit Tesla

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Barbarian Barrel Baby Dragon Golem Bandit
Tesla
Wizard
Golem Bandit
Barbarian Barrel
Zap Baby Dragon Golem Bandit
Baby Dragon
Golem Zap Barbarian Barrel Bandit Electro Wizard
Golem
Baby Dragon Zap Wizard Barbarian Barrel Bandit Electro Wizard
Bandit
Zap Wizard Barbarian Barrel Baby Dragon Golem Electro Wizard
Electro Wizard
Zap Baby Dragon Golem Bandit

Defense Synergies 1 16

Zap
Electro Wizard Tesla Barbarian Barrel Baby Dragon Bandit
Tesla
Zap Wizard Barbarian Barrel Baby Dragon Electro Wizard
Wizard
Tesla Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel
Zap Tesla Wizard Baby Dragon Bandit Electro Wizard
Baby Dragon
Zap Tesla Barbarian Barrel Bandit
Golem
Bandit
Zap Wizard Barbarian Barrel Baby Dragon Electro Wizard
Electro Wizard
Zap Tesla Wizard Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Barbarian Barrel Baby Dragon Electro Wizard
Zap Tesla Bandit Electro Wizard
Tesla Bandit Electro Wizard
Tesla Bandit Electro Wizard
Barbarian Barrel
Barbarian Barrel Zap Tesla Baby Dragon Bandit Electro Wizard
Tesla Electro Wizard Zap Wizard Baby Dragon
Zap Tesla Barbarian Barrel Baby Dragon Bandit Electro Wizard
Tesla
Tesla Barbarian Barrel Bandit Electro Wizard
Electro Wizard Zap Tesla Wizard Barbarian Barrel Baby Dragon Bandit
Tesla Zap Wizard Baby Dragon Electro Wizard
Tesla Zap Wizard Bandit Electro Wizard
Wizard Zap Tesla Barbarian Barrel Baby Dragon Electro Wizard
Tesla Bandit Electro Wizard
Zap Tesla Bandit Electro Wizard
Tesla Wizard Electro Wizard
Tesla Zap Wizard Barbarian Barrel Baby Dragon Bandit Electro Wizard
Zap Wizard Barbarian Barrel Baby Dragon Tesla Bandit Electro Wizard
Tesla Electro Wizard
Wizard Tesla Barbarian Barrel Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Barbarian Barrel Bandit Electro Wizard
Bandit Electro Wizard Zap Tesla Wizard Barbarian Barrel Baby Dragon
Bandit Zap Electro Wizard
Zap Tesla Barbarian Barrel Bandit Electro Wizard
Tesla Bandit
Wizard Zap Tesla Baby Dragon Electro Wizard
Tesla Bandit Electro Wizard
Tesla
Zap Electro Wizard Barbarian Barrel Baby Dragon Bandit
Tesla
Tesla
Zap Electro Wizard
Tesla Wizard Bandit
Wizard Tesla Baby Dragon
Tesla Electro Wizard Zap Barbarian Barrel Baby Dragon
Zap Tesla Wizard Barbarian Barrel Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Bandit Electro Wizard
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Wizard Zap Barbarian Barrel Baby Dragon
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon
Zap Wizard Bandit
Electro Wizard
Zap Wizard Barbarian Barrel Bandit Electro Wizard
Zap Wizard Baby Dragon
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon Bandit
Wizard Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Zap Wizard Barbarian Barrel Baby Dragon Bandit Electro Wizard
Zap Wizard Barbarian Barrel Baby Dragon
Baby Dragon
Wizard
Zap Barbarian Barrel Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon Bandit Electro Wizard
Zap Wizard Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Bandit
Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Bandit
Zap Electro Wizard
Wizard
Zap Electro Wizard Barbarian Barrel Bandit
Zap Wizard Baby Dragon Electro Wizard
Barbarian Barrel
Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Baby Dragon Bandit Electro Wizard

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