My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Golem Ice Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Clone Night Witch
Giant Snowball
Spear Goblins Bats Clone Night Witch
Zap
Spear Goblins Bats Clone Night Witch
Barbarian Barrel
Spear Goblins Clone Ice Wizard Magic Archer Night Witch
The Log
Spear Goblins Clone
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Bats Clone Night Witch
Royal Delivery
Spear Goblins Bats Clone Ice Wizard Magic Archer Night Witch
Fireball
Clone Ice Wizard Magic Archer Night Witch
Poison
Spear Goblins Bats Clone Ice Wizard Magic Archer Night Witch
Lightning
Ice Wizard Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Clone Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Clone Ice Wizard Magic Archer Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Clone

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Golem
Bats
Zap Clone Golem
Zap
Spear Goblins Bats Golem Ice Wizard Magic Archer Night Witch
Clone
Golem Night Witch Bats Magic Archer
Golem
Clone Night Witch Spear Goblins Bats Zap Ice Wizard Magic Archer
Ice Wizard
Zap Golem
Magic Archer
Zap Clone Golem
Night Witch
Clone Golem Zap

Defense Synergies 0 11

Spear Goblins
Bats Zap Ice Wizard Night Witch
Bats
Spear Goblins Zap Ice Wizard
Zap
Spear Goblins Bats Ice Wizard Magic Archer Night Witch
Clone
Golem
Ice Wizard
Spear Goblins Bats Zap Night Witch
Magic Archer
Zap Night Witch
Night Witch
Spear Goblins Zap Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Magic Archer
Bats Zap Ice Wizard Night Witch
Bats Ice Wizard Night Witch
Night Witch Bats Ice Wizard
Spear Goblins Bats Zap Ice Wizard Magic Archer Night Witch
Bats Spear Goblins Zap Ice Wizard Magic Archer Night Witch
Zap Magic Archer
Ice Wizard Night Witch
Spear Goblins Ice Wizard Night Witch
Bats Ice Wizard Spear Goblins Zap Magic Archer Night Witch
Spear Goblins Bats Zap Ice Wizard Magic Archer Night Witch
Night Witch Bats Zap Ice Wizard
Bats Zap Magic Archer Night Witch
Zap
Bats Night Witch
Spear Goblins Bats Zap Ice Wizard Magic Archer Night Witch
Zap Spear Goblins Bats Ice Wizard Magic Archer
Spear Goblins Bats Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap
Zap Magic Archer
Spear Goblins Bats Zap
Bats Zap Night Witch
Night Witch
Bats Zap Ice Wizard Magic Archer
Spear Goblins Bats Ice Wizard Night Witch
Zap Spear Goblins Bats Magic Archer
Bats
Zap
Night Witch
Magic Archer
Spear Goblins Bats Zap Magic Archer Night Witch
Bats Zap Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Ice Wizard Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Bats Zap Ice Wizard Magic Archer
Magic Archer
Zap Ice Wizard Magic Archer
Zap
Bats Night Witch
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Bats Night Witch
Zap Magic Archer
Zap Magic Archer
Magic Archer Night Witch
Zap
Zap Ice Wizard Magic Archer
Zap Ice Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Ice Wizard Magic Archer Night Witch
Zap Bats
Night Witch
Zap Magic Archer Night Witch
Zap Magic Archer
Magic Archer
Zap Spear Goblins Bats Magic Archer Night Witch
Zap Ice Wizard Magic Archer
Magic Archer
Zap Magic Archer
Zap
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Magic Archer

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