My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Miner Inferno Dragon Night Witch
Giant Snowball
Minions Minion Horde Miner Inferno Dragon Night Witch
Zap
Minions Minion Horde Inferno Dragon Night Witch
Barbarian Barrel
Night Witch
The Log
Earthquake
Arrows
Minions Minion Horde Night Witch
Royal Delivery
Minions Minion Horde Miner Inferno Dragon Night Witch
Fireball
Minions Minion Horde Inferno Dragon Night Witch
Poison
Minions Minion Horde Night Witch
Lightning
Inferno Dragon Night Witch
Rocket
Minion Horde Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Miner Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Miner Inferno Dragon Night Witch Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Miner Night Witch
Minions
Miner Golem Inferno Dragon
Minion Horde
Miner Golem
Golem
Arrows Night Witch Minions Minion Horde The Log
The Log
Golem Miner
Miner
Minions Minion Horde Arrows The Log Inferno Dragon
Inferno Dragon
Minions Miner
Night Witch
Golem Arrows

Defense Synergies 0 5

Arrows
Minions
The Log
Minion Horde
The Log
Golem
The Log
Minions Minion Horde Miner Inferno Dragon Night Witch
Miner
The Log
Inferno Dragon
The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde The Log
Minion Horde Inferno Dragon Minions The Log Night Witch
Minion Horde Minions Inferno Dragon Night Witch
Minion Horde Inferno Dragon Night Witch Minions
Arrows The Log
Arrows The Log Minions Night Witch
Minions Minion Horde Inferno Dragon Arrows Night Witch
Arrows The Log
Minion Horde Inferno Dragon Minions Night Witch
Minion Horde Miner Night Witch
Minions Minion Horde Arrows The Log Night Witch
Arrows Minions Minion Horde Inferno Dragon Night Witch
Minion Horde Night Witch Minions The Log
Arrows Minions Minion Horde The Log Night Witch
Inferno Dragon Minion Horde
Minion Horde The Log Inferno Dragon
Minion Horde Arrows Minions Night Witch
Arrows Minions Minion Horde The Log Night Witch
Arrows The Log Minions Inferno Dragon
Inferno Dragon
Arrows Minions Minion Horde The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows The Log Miner Inferno Dragon
Minions Minion Horde The Log
Minion Horde The Log Night Witch
Minion Horde Inferno Dragon Night Witch
Arrows Minions Minion Horde
Minions Minion Horde Night Witch
Minion Horde Inferno Dragon
Minion Horde Minions The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minions Minion Horde
Arrows The Log
Minion Horde Night Witch
Minion Horde
Minions Minion Horde The Log Inferno Dragon Night Witch
Arrows Minions Minion Horde The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log Miner
Arrows Minion Horde The Log Miner
Arrows The Log
Arrows Minion Horde The Log
Arrows Minions Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log Miner
Minions Minion Horde Night Witch
Miner Arrows Minion Horde The Log
Arrows
The Log Miner
Arrows Minions Minion Horde
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Minions Minion Horde Night Witch
Arrows The Log
Arrows The Log Miner
Minions Minion Horde The Log Night Witch
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log
Minion Horde Inferno Dragon
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Arrows Minion Horde Night Witch
Minions Minion Horde
Minion Horde Night Witch
Arrows Minion Horde The Log Miner Night Witch
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Minions Night Witch
Arrows
Arrows The Log
Miner Minion Horde
Arrows The Log
Arrows
Minion Horde
Minions Minion Horde The Log
The Log Miner

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