My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Golem Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Graveyard
Giant Snowball
Fire Spirit Electro Dragon Graveyard
Zap
Fire Spirit Graveyard
Barbarian Barrel
Fire Spirit Elite Barbarians Magic Archer Graveyard
The Log
Fire Spirit Elite Barbarians Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Elite Barbarians Electro Dragon Magic Archer Graveyard
Fireball
Elite Barbarians Electro Dragon Magic Archer
Poison
Electro Dragon Magic Archer Graveyard
Lightning
Elite Barbarians Electro Dragon Magic Archer
Rocket
Elite Barbarians Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Magic Archer Electro Dragon Graveyard Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Arrows Magic Archer Electro Dragon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Golem
Arrows
Elite Barbarians Golem Graveyard Lightning
Elite Barbarians
Arrows Fire Spirit Graveyard
Electro Dragon
Golem Magic Archer Graveyard
Lightning
Golem Arrows
Golem
Arrows Electro Dragon Lightning Fire Spirit Magic Archer Graveyard
Magic Archer
Electro Dragon Golem
Graveyard
Arrows Elite Barbarians Electro Dragon Golem

Defense Synergies 0 1

Fire Spirit
Arrows
Lightning
Elite Barbarians
Electro Dragon
Lightning
Arrows
Golem
Magic Archer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Magic Archer
Elite Barbarians Electro Dragon
Fire Spirit Elite Barbarians Electro Dragon Lightning
Elite Barbarians Electro Dragon
Lightning Arrows Elite Barbarians
Arrows Fire Spirit Electro Dragon Magic Archer
Lightning Fire Spirit Arrows Electro Dragon Magic Archer
Lightning Arrows Electro Dragon Magic Archer
Elite Barbarians
Elite Barbarians Fire Spirit
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Fire Spirit Elite Barbarians Electro Dragon Lightning
Fire Spirit Arrows Electro Dragon Magic Archer
Elite Barbarians
Elite Barbarians Lightning
Arrows Elite Barbarians Electro Dragon
Fire Spirit Arrows Elite Barbarians Electro Dragon Magic Archer
Arrows Fire Spirit Electro Dragon Magic Archer
Elite Barbarians
Fire Spirit Arrows Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Elite Barbarians Electro Dragon Lightning Magic Archer
Elite Barbarians Electro Dragon Lightning
Lightning Elite Barbarians
Elite Barbarians
Fire Spirit Arrows Electro Dragon Magic Archer
Elite Barbarians Lightning
Elite Barbarians
Electro Dragon Lightning Elite Barbarians Magic Archer
Elite Barbarians Electro Dragon
Lightning Arrows Elite Barbarians
Elite Barbarians Lightning
Electro Dragon Magic Archer
Elite Barbarians Electro Dragon Lightning Magic Archer
Arrows Elite Barbarians Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows Electro Dragon
Arrows Electro Dragon Magic Archer
Lightning Arrows Electro Dragon Magic Archer
Lightning Arrows
Fire Spirit Arrows Magic Archer
Arrows Fire Spirit Electro Dragon Magic Archer
Fire Spirit Arrows Magic Archer
Arrows Fire Spirit Electro Dragon Lightning Magic Archer
Arrows Electro Dragon Lightning
Lightning Fire Spirit Elite Barbarians Electro Dragon
Lightning Arrows Electro Dragon Magic Archer
Lightning Fire Spirit Arrows Electro Dragon Magic Archer
Lightning Fire Spirit Elite Barbarians Magic Archer
Lightning Arrows Electro Dragon Magic Archer
Lightning Arrows Elite Barbarians Magic Archer
Lightning Arrows Electro Dragon Magic Archer
Lightning Magic Archer Arrows Electro Dragon
Lightning Arrows
Lightning
Lightning Fire Spirit Arrows Electro Dragon Magic Archer
Lightning Fire Spirit Arrows Electro Dragon Magic Archer
Lightning Magic Archer
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Fire Spirit Electro Dragon Magic Archer
Arrows Electro Dragon Lightning Magic Archer
Lightning Arrows Electro Dragon Magic Archer
Lightning Arrows Magic Archer
Elite Barbarians Lightning Fire Spirit Arrows Electro Dragon Magic Archer
Electro Dragon Lightning
Lightning Elite Barbarians
Lightning Arrows Electro Dragon Magic Archer
Lightning Arrows Electro Dragon Magic Archer
Arrows Lightning Magic Archer
Lightning Fire Spirit Electro Dragon Magic Archer
Lightning Fire Spirit Arrows Electro Dragon Magic Archer
Arrows
Lightning Electro Dragon Magic Archer
Arrows Electro Dragon Lightning Magic Archer
Lightning Arrows
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Lightning Magic Archer
Electro Dragon Lightning Magic Archer
Electro Dragon Lightning Magic Archer

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