My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Battle Ram Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Night Witch
Giant Snowball
Goblins Battle Ram Electro Dragon Lumberjack Night Witch
Zap
Goblins Battle Ram Night Witch
Barbarian Barrel
Goblins Battle Ram Lumberjack Night Witch
The Log
Goblins Mini P.E.K.K.A Battle Ram Lumberjack
Earthquake
Arrows
Goblins Night Witch
Royal Delivery
Goblins Mini P.E.K.K.A Battle Ram Electro Dragon Lumberjack Night Witch
Fireball
Battle Ram Electro Dragon Lumberjack Night Witch
Poison
Electro Dragon Night Witch
Lightning
Mini P.E.K.K.A Battle Ram Electro Dragon Lumberjack Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Mini P.E.K.K.A Battle Ram Lumberjack Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Mini P.E.K.K.A Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Battle Ram Goblins Mini P.E.K.K.A Electro Dragon Golem Lumberjack Night Witch
Mini P.E.K.K.A
Zap Golem Lumberjack
Battle Ram
Zap Goblins Lumberjack
Electro Dragon
Golem Zap
Golem
Electro Dragon Night Witch Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Battle Ram Golem Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 1 8

Goblins
Zap Electro Dragon Night Witch
Zap
Mini P.E.K.K.A Goblins Electro Dragon Lumberjack Night Witch
Mini P.E.K.K.A
Zap Electro Dragon
Battle Ram
Electro Dragon
Goblins Zap Mini P.E.K.K.A Lumberjack
Golem
Lumberjack
Zap Electro Dragon
Night Witch
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Mini P.E.K.K.A Lumberjack Goblins Zap Electro Dragon Night Witch
Mini P.E.K.K.A Lumberjack Goblins Electro Dragon Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Goblins Electro Dragon
Mini P.E.K.K.A Lumberjack
Goblins Zap Electro Dragon Lumberjack Night Witch
Zap Electro Dragon Night Witch
Zap Electro Dragon
Mini P.E.K.K.A Goblins Lumberjack Night Witch
Goblins Mini P.E.K.K.A Lumberjack Night Witch
Goblins Zap Electro Dragon Lumberjack Night Witch
Zap Electro Dragon Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Zap Electro Dragon
Goblins Zap Mini P.E.K.K.A Electro Dragon Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Goblins Mini P.E.K.K.A Electro Dragon Lumberjack Night Witch
Goblins Zap Electro Dragon Lumberjack Night Witch
Zap Electro Dragon Lumberjack
Mini P.E.K.K.A Lumberjack
Goblins Mini P.E.K.K.A Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Goblins Zap
Zap Mini P.E.K.K.A Electro Dragon Lumberjack
Lumberjack Goblins Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Lumberjack Zap Night Witch
Mini P.E.K.K.A Lumberjack Night Witch
Zap Electro Dragon
Mini P.E.K.K.A Goblins Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack
Zap Electro Dragon Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon Lumberjack
Zap
Mini P.E.K.K.A Lumberjack Night Witch
Electro Dragon
Electro Dragon Goblins Zap Mini P.E.K.K.A Lumberjack Night Witch
Zap Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Goblins Mini P.E.K.K.A Electro Dragon Lumberjack Night Witch
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Electro Dragon
Zap Electro Dragon
Night Witch
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap
Zap Electro Dragon Night Witch
Zap Electro Dragon
Mini P.E.K.K.A Night Witch
Zap Electro Dragon Night Witch
Zap Electro Dragon
Zap Electro Dragon Night Witch
Zap Electro Dragon
Mini P.E.K.K.A Electro Dragon Lumberjack
Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap

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