My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Golem Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang Baby Dragon Lumberjack
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Wizard Lumberjack Sparky
The Log
Goblin Gang Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Baby Dragon Lumberjack Sparky
Fireball
Goblin Gang Wizard Baby Dragon Lumberjack Sparky
Poison
Bats Goblin Gang Wizard Sparky
Lightning
Wizard Baby Dragon Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Baby Dragon Lumberjack Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Baby Dragon

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Golem Lumberjack Sparky
Zap
Sparky Bats Baby Dragon Golem Lumberjack
Goblin Gang
Baby Dragon Golem Sparky
Wizard
Golem Lumberjack Sparky
Baby Dragon
Golem Bats Zap Goblin Gang Lumberjack Sparky
Golem
Baby Dragon Bats Zap Goblin Gang Wizard Lumberjack Sparky
Lumberjack
Bats Zap Wizard Baby Dragon Golem Sparky
Sparky
Zap Bats Goblin Gang Wizard Baby Dragon Golem Lumberjack

Defense Synergies 0 12

Bats
Zap Baby Dragon Lumberjack Sparky
Zap
Bats Goblin Gang Baby Dragon Lumberjack Sparky
Goblin Gang
Zap Lumberjack Sparky
Wizard
Lumberjack
Baby Dragon
Bats Zap Lumberjack
Golem
Lumberjack
Bats Zap Goblin Gang Wizard Baby Dragon
Sparky
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Sparky
Lumberjack Sparky Bats Zap Goblin Gang
Goblin Gang Lumberjack Sparky Bats
Lumberjack Sparky Bats Goblin Gang
Lumberjack Sparky
Goblin Gang Bats Zap Baby Dragon Lumberjack
Bats Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon Sparky
Sparky Goblin Gang Lumberjack
Goblin Gang Lumberjack Sparky
Bats Goblin Gang Zap Wizard Baby Dragon Lumberjack
Bats Zap Goblin Gang Wizard Baby Dragon
Lumberjack Sparky Bats Zap Goblin Gang Wizard
Wizard Sparky Bats Zap Goblin Gang Baby Dragon Lumberjack
Sparky Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack Sparky
Wizard Sparky Bats Goblin Gang Lumberjack
Bats Zap Goblin Gang Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon Bats Lumberjack
Sparky Lumberjack
Goblin Gang Wizard Bats Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Sparky
Zap Goblin Gang Wizard Baby Dragon Lumberjack
Goblin Gang Lumberjack Bats Zap Sparky
Goblin Gang Lumberjack Bats Zap Sparky
Goblin Gang Lumberjack Sparky
Wizard Bats Zap Goblin Gang Baby Dragon
Goblin Gang Sparky Bats Lumberjack
Lumberjack Sparky
Zap Bats Baby Dragon Sparky
Goblin Gang Sparky
Bats Lumberjack Sparky
Zap
Goblin Gang Wizard Lumberjack Sparky
Wizard Baby Dragon Sparky
Goblin Gang Sparky Bats Zap Baby Dragon Lumberjack
Bats Zap Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Zap Baby Dragon
Baby Dragon Sparky
Sparky
Wizard Zap Baby Dragon Sparky
Wizard Bats Zap Baby Dragon
Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon
Zap Wizard
Bats Goblin Gang Lumberjack Sparky
Zap Wizard Sparky
Zap Wizard Baby Dragon
Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Sparky
Zap Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky
Sparky
Bats Sparky
Zap Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon
Baby Dragon Sparky
Wizard
Sparky
Zap Baby Dragon
Zap Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon Sparky
Zap Baby Dragon Sparky
Bats Zap Wizard Baby Dragon Sparky
Zap Bats Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Bats Goblin Gang
Zap Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon Lumberjack Sparky
Zap Wizard Baby Dragon
Zap Sparky
Sparky
Zap Bats Goblin Gang Baby Dragon Sparky
Bats Zap
Zap Baby Dragon Sparky

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