My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Flying Machine Guards
Zap
Flying Machine Guards Bandit
Barbarian Barrel
Wizard Guards Bandit
The Log
Mini P.E.K.K.A Guards Bandit
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Mini P.E.K.K.A Flying Machine Wizard Guards Bandit
Fireball
Flying Machine Wizard Bandit
Poison
Flying Machine Wizard Guards
Lightning
Mini P.E.K.K.A Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Bandit Mini P.E.K.K.A Flying Machine Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Tornado Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Tornado Golem The Log
Flying Machine
Golem
Wizard
Tornado Mini P.E.K.K.A Golem Bandit
Guards
The Log Bandit
Tornado
Wizard Mini P.E.K.K.A Golem The Log
Golem
Mini P.E.K.K.A Flying Machine Wizard Tornado The Log Bandit
The Log
Mini P.E.K.K.A Guards Tornado Golem Bandit
Bandit
Wizard Guards Golem The Log

Defense Synergies 2 12

Mini P.E.K.K.A
The Log Wizard Guards Tornado
Flying Machine
Guards The Log Bandit
Wizard
Tornado Mini P.E.K.K.A Guards The Log Bandit
Guards
Mini P.E.K.K.A Flying Machine Wizard The Log
Tornado
Wizard Mini P.E.K.K.A The Log
Golem
The Log
Mini P.E.K.K.A Flying Machine Wizard Guards Tornado Bandit
Bandit
Flying Machine Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard The Log
Mini P.E.K.K.A Flying Machine The Log Bandit
Mini P.E.K.K.A Tornado Bandit
Mini P.E.K.K.A Guards Bandit
Mini P.E.K.K.A Tornado The Log
Tornado The Log Flying Machine Guards Bandit
Tornado Flying Machine Wizard
Flying Machine The Log Bandit
Mini P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A Bandit
Guards Flying Machine Wizard Tornado The Log Bandit
Flying Machine Wizard Tornado
Mini P.E.K.K.A Flying Machine Wizard Guards The Log Bandit
Wizard Mini P.E.K.K.A Guards Tornado The Log
Mini P.E.K.K.A Bandit
Tornado Mini P.E.K.K.A The Log Bandit
Wizard Mini P.E.K.K.A Tornado
Flying Machine Wizard Guards Tornado The Log Bandit
Wizard Tornado The Log Flying Machine Guards Bandit
Mini P.E.K.K.A Tornado
Wizard Mini P.E.K.K.A Flying Machine Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Bandit
Bandit Mini P.E.K.K.A Flying Machine Wizard The Log
Guards Bandit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Tornado The Log Bandit
Mini P.E.K.K.A Guards Bandit
Wizard Flying Machine Tornado
Mini P.E.K.K.A Guards Flying Machine Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Tornado The Log Bandit
Guards
Mini P.E.K.K.A Flying Machine Guards
Guards Tornado The Log
Mini P.E.K.K.A Wizard Guards Bandit
Wizard Flying Machine
Guards Mini P.E.K.K.A Flying Machine Tornado The Log
Mini P.E.K.K.A Flying Machine Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards The Log Bandit
Flying Machine Tornado The Log Bandit
Flying Machine The Log Bandit
Flying Machine Guards The Log
Wizard The Log
Wizard Flying Machine Tornado
Flying Machine Wizard Tornado The Log
The Log Flying Machine Wizard Tornado
The Log Flying Machine Wizard Tornado Bandit
Mini P.E.K.K.A Guards Tornado
Flying Machine Wizard Tornado The Log Bandit
Flying Machine Wizard Tornado
Flying Machine The Log Bandit
Flying Machine Bandit
Flying Machine The Log
Flying Machine Wizard The Log Bandit
Flying Machine Wizard The Log Bandit
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard The Log Bandit
Flying Machine Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Flying Machine The Log
Tornado The Log Wizard
The Log Flying Machine Wizard Tornado Bandit
Flying Machine Wizard Tornado The Log Bandit
Tornado The Log Bandit
Flying Machine Wizard Tornado
Flying Machine Wizard Guards
Mini P.E.K.K.A
Wizard The Log Bandit
Wizard The Log
Flying Machine Guards Bandit
Flying Machine Wizard Tornado
The Log
Mini P.E.K.K.A Flying Machine Wizard
The Log Flying Machine Wizard
Tornado
Flying Machine
Flying Machine Guards Tornado The Log
Flying Machine Tornado
Flying Machine Tornado The Log Bandit

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