My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde
Giant Snowball
Bats Goblin Gang Minion Horde Witch Lumberjack
Zap
Bats Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Wizard Witch Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Minion Horde Witch
Royal Delivery
Bats Goblin Gang Minion Horde Wizard Witch Lumberjack
Fireball
Goblin Gang Minion Horde Wizard Witch Lumberjack
Poison
Bats Goblin Gang Minion Horde Wizard Witch
Lightning
Wizard Witch Lumberjack
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Lumberjack Minion Horde Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Lumberjack
Arrows
Golem Lumberjack
Goblin Gang
Golem
Minion Horde
Golem Lumberjack
Wizard
Golem Lumberjack
Witch
Golem Lumberjack
Golem
Arrows Bats Goblin Gang Minion Horde Wizard Witch Lumberjack
Lumberjack
Bats Arrows Minion Horde Wizard Witch Golem

Defense Synergies 0 5

Bats
Lumberjack
Arrows
Lumberjack
Goblin Gang
Lumberjack
Minion Horde
Wizard
Lumberjack
Witch
Lumberjack
Golem
Lumberjack
Bats Arrows Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Lumberjack Bats Goblin Gang Witch
Goblin Gang Minion Horde Witch Lumberjack Bats
Minion Horde Witch Lumberjack Bats Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Bats Lumberjack
Bats Minion Horde Arrows Goblin Gang Wizard Witch
Arrows
Minion Horde Witch Goblin Gang Lumberjack
Goblin Gang Minion Horde Lumberjack
Bats Goblin Gang Minion Horde Witch Arrows Wizard Lumberjack
Arrows Minion Horde Bats Goblin Gang Wizard Witch
Minion Horde Lumberjack Bats Goblin Gang Wizard Witch
Wizard Bats Arrows Goblin Gang Minion Horde Witch Lumberjack
Goblin Gang Minion Horde Lumberjack
Minion Horde Goblin Gang Lumberjack
Minion Horde Wizard Bats Arrows Goblin Gang Witch Lumberjack
Arrows Bats Goblin Gang Minion Horde Wizard Witch Lumberjack
Arrows Wizard Witch Bats Lumberjack
Lumberjack
Goblin Gang Wizard Bats Arrows Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Witch
Arrows Goblin Gang Wizard Lumberjack
Goblin Gang Lumberjack Bats Minion Horde Witch
Goblin Gang Lumberjack Bats Minion Horde
Goblin Gang Minion Horde Witch Lumberjack
Arrows Wizard Bats Goblin Gang Minion Horde Witch
Goblin Gang Bats Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Bats Witch
Witch Goblin Gang Minion Horde
Bats Minion Horde Witch Lumberjack
Arrows
Goblin Gang Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Witch
Goblin Gang Witch Bats Minion Horde Lumberjack
Bats Arrows Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Bats Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Goblin Gang Minion Horde Lumberjack
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard
Arrows
Bats Minion Horde
Arrows Wizard
Arrows Wizard Witch
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard Witch
Minion Horde Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Minion Horde Wizard Witch
Bats Minion Horde Wizard Witch
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Bats Goblin Gang Witch
Arrows Wizard Witch
Arrows
Goblin Gang Minion Horde Wizard Lumberjack
Arrows Wizard
Arrows
Minion Horde
Bats Goblin Gang Minion Horde Witch
Bats Witch
Witch

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