My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Musketeer Furnace Skeleton Army
Zap
Goblin Gang Minion Horde Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Furnace Skeleton Army Ice Wizard
The Log
Goblin Gang Musketeer Furnace Skeleton Army
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Goblin Gang Minion Horde Furnace Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Musketeer Valkyrie Skeleton Army Ice Wizard
Fireball
Goblin Gang Minion Horde Musketeer Furnace Skeleton Army Ice Wizard
Poison
Goblin Gang Minion Horde Musketeer Furnace Skeleton Army Ice Wizard
Lightning
Musketeer Valkyrie Furnace Ice Wizard
Rocket
Minion Horde Musketeer Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Ice Wizard Musketeer Valkyrie Furnace Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Ice Wizard Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Golem
Minion Horde
Golem
Musketeer
Valkyrie Golem
Valkyrie
Musketeer Goblin Gang Furnace
Furnace
Valkyrie Golem
Skeleton Army
Golem
Goblin Gang Minion Horde Musketeer Furnace Ice Wizard
Ice Wizard
Golem

Defense Synergies 2 12

Goblin Gang
Musketeer Valkyrie Furnace Skeleton Army Ice Wizard
Minion Horde
Ice Wizard
Musketeer
Goblin Gang Valkyrie Furnace Skeleton Army
Valkyrie
Musketeer Goblin Gang Furnace Ice Wizard
Furnace
Goblin Gang Musketeer Valkyrie Skeleton Army Ice Wizard
Skeleton Army
Goblin Gang Musketeer Furnace Ice Wizard
Golem
Ice Wizard
Goblin Gang Minion Horde Valkyrie Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie
Minion Horde Skeleton Army Goblin Gang Musketeer Valkyrie Furnace Ice Wizard
Goblin Gang Minion Horde Furnace Skeleton Army Musketeer Valkyrie Ice Wizard
Minion Horde Skeleton Army Goblin Gang Musketeer Valkyrie Furnace Ice Wizard
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Musketeer Valkyrie Furnace Ice Wizard
Minion Horde Musketeer Furnace Goblin Gang Ice Wizard
Musketeer Valkyrie
Minion Horde Goblin Gang Musketeer Furnace Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Minion Horde Musketeer Valkyrie Ice Wizard
Goblin Gang Minion Horde Valkyrie Skeleton Army Ice Wizard Musketeer Furnace
Minion Horde Musketeer Goblin Gang Furnace Ice Wizard
Minion Horde Furnace Skeleton Army Goblin Gang Musketeer Valkyrie Ice Wizard
Valkyrie Skeleton Army Goblin Gang Minion Horde Furnace
Skeleton Army Goblin Gang Minion Horde Furnace
Minion Horde Skeleton Army Goblin Gang Furnace
Minion Horde Goblin Gang Musketeer Valkyrie Furnace Skeleton Army
Goblin Gang Minion Horde Musketeer Valkyrie Furnace Skeleton Army Ice Wizard
Valkyrie Furnace Musketeer Ice Wizard
Musketeer
Goblin Gang Valkyrie Skeleton Army Minion Horde Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Furnace
Goblin Gang Musketeer Valkyrie
Goblin Gang Skeleton Army Minion Horde Musketeer Valkyrie Furnace
Goblin Gang Valkyrie Skeleton Army Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer Valkyrie Skeleton Army
Furnace Goblin Gang Minion Horde Musketeer Ice Wizard
Goblin Gang Skeleton Army Minion Horde Musketeer Valkyrie Furnace Ice Wizard
Minion Horde Valkyrie Skeleton Army
Minion Horde Valkyrie Skeleton Army
Goblin Gang Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Valkyrie
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Minion Horde Valkyrie
Minion Horde Musketeer Valkyrie Furnace Skeleton Army
Goblin Gang Skeleton Army Minion Horde Musketeer Valkyrie Furnace
Valkyrie Minion Horde Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie
Musketeer Ice Wizard
Minion Horde
Musketeer Valkyrie
Minion Horde Valkyrie Furnace
Minion Horde Musketeer Furnace Ice Wizard
Minion Horde Musketeer Furnace
Ice Wizard
Goblin Gang Minion Horde Musketeer
Minion Horde Musketeer Valkyrie
Musketeer
Musketeer
Minion Horde Musketeer
Musketeer Furnace
Minion Horde Musketeer Furnace
Minion Horde Musketeer Furnace
Minion Horde
Musketeer
Valkyrie
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer
Valkyrie Furnace Ice Wizard
Minion Horde
Musketeer Ice Wizard
Musketeer
Musketeer
Minion Horde Musketeer Furnace Ice Wizard
Minion Horde Musketeer
Minion Horde
Minion Horde Musketeer
Minion Horde
Minion Horde
Minion Horde Goblin Gang Musketeer Skeleton Army
Musketeer Ice Wizard
Goblin Gang Minion Horde Musketeer Valkyrie
Musketeer
Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer
Musketeer
Musketeer

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