My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Flying Machine Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Guards Balloon
Giant Snowball
Bats Minion Horde Flying Machine Guards Balloon
Zap
Bats Minion Horde Flying Machine Guards Balloon
Barbarian Barrel
Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Bats Minion Horde Flying Machine Guards
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Flying Machine Guards Balloon
Fireball
Minion Horde Flying Machine Balloon
Poison
Bats Minion Horde Flying Machine Guards Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Fireball Mini P.E.K.K.A Flying Machine Minion Horde Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Fireball Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Flying Machine Golem
Minion Horde
Golem
Fireball
Golem
Mini P.E.K.K.A
Bats Golem
Flying Machine
Bats Balloon Golem
Guards
Balloon
Bats Flying Machine Golem
Golem
Fireball Bats Minion Horde Mini P.E.K.K.A Flying Machine Balloon

Defense Synergies 0 4

Bats
Mini P.E.K.K.A
Minion Horde
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Fireball Guards
Flying Machine
Guards
Guards
Mini P.E.K.K.A Flying Machine
Balloon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Flying Machine
Minion Horde Mini P.E.K.K.A Bats Flying Machine
Minion Horde Mini P.E.K.K.A Bats
Minion Horde Mini P.E.K.K.A Bats Guards
Fireball Mini P.E.K.K.A
Fireball Bats Flying Machine Guards
Bats Minion Horde Fireball Flying Machine
Fireball Flying Machine
Minion Horde Mini P.E.K.K.A
Guards Minion Horde Mini P.E.K.K.A
Bats Minion Horde Guards Fireball Flying Machine
Minion Horde Bats Fireball Flying Machine
Minion Horde Mini P.E.K.K.A Bats Fireball Flying Machine Guards
Fireball Bats Minion Horde Mini P.E.K.K.A Guards
Mini P.E.K.K.A Minion Horde
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Bats Fireball Mini P.E.K.K.A
Fireball Bats Minion Horde Flying Machine Guards
Bats Fireball Flying Machine Guards
Mini P.E.K.K.A
Bats Minion Horde Fireball Mini P.E.K.K.A Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Mini P.E.K.K.A Flying Machine
Guards Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Guards Bats Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Guards
Fireball Bats Minion Horde Flying Machine
Mini P.E.K.K.A Guards Bats Minion Horde Fireball Flying Machine
Mini P.E.K.K.A Minion Horde
Minion Horde Bats Fireball Mini P.E.K.K.A Flying Machine
Minion Horde Guards
Bats Minion Horde Mini P.E.K.K.A Flying Machine Guards
Fireball Guards
Mini P.E.K.K.A Minion Horde Fireball Guards
Minion Horde Fireball Flying Machine
Guards Bats Minion Horde Fireball Mini P.E.K.K.A Flying Machine
Bats Minion Horde Fireball Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Flying Machine Guards
Fireball Flying Machine
Minion Horde Fireball Flying Machine
Fireball Flying Machine Guards
Fireball Minion Horde
Fireball Bats Minion Horde Flying Machine
Minion Horde Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Bats Minion Horde Fireball Mini P.E.K.K.A Guards
Minion Horde Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Minion Horde Fireball Flying Machine
Fireball Flying Machine
Minion Horde Fireball Flying Machine
Minion Horde Fireball Flying Machine
Fireball
Bats Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine
Fireball Flying Machine
Minion Horde Fireball
Fireball
Minion Horde Fireball Flying Machine
Fireball
Minion Horde
Fireball Flying Machine
Fireball Flying Machine
Fireball
Bats Minion Horde Fireball Flying Machine
Bats Minion Horde Fireball Flying Machine Guards
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Bats Fireball Flying Machine Guards
Fireball Flying Machine
Fireball
Fireball Minion Horde Mini P.E.K.K.A Flying Machine
Fireball Flying Machine
Fireball
Minion Horde Flying Machine
Bats Minion Horde Fireball Flying Machine Guards
Bats Fireball Flying Machine
Fireball Flying Machine

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