My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Elite Barbarians
Giant Snowball
Fire Spirit Minions Skeleton Barrel Lumberjack
Zap
Fire Spirit Minions Skeleton Barrel
Barbarian Barrel
Fire Spirit Skeleton Barrel Elite Barbarians Electro Wizard Lumberjack
The Log
Fire Spirit Skeleton Barrel Elite Barbarians Lumberjack
Earthquake
Arrows
Fire Spirit Minions Skeleton Barrel
Royal Delivery
Fire Spirit Minions Skeleton Barrel Elite Barbarians Electro Wizard Lumberjack
Fireball
Minions Skeleton Barrel Elite Barbarians Electro Wizard Lumberjack
Poison
Minions Skeleton Barrel Electro Wizard
Lightning
Elite Barbarians Electro Wizard Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Barrel Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Skeleton Barrel Electro Wizard Lumberjack Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Skeleton Barrel

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Elite Barbarians Golem Lumberjack
Arrows
Elite Barbarians Golem Skeleton Barrel Lumberjack
Minions
Skeleton Barrel Elite Barbarians Golem Lumberjack
Skeleton Barrel
Fire Spirit Arrows Minions Golem Lumberjack
Elite Barbarians
Arrows Fire Spirit Minions Lumberjack
Golem
Arrows Fire Spirit Minions Skeleton Barrel Electro Wizard Lumberjack
Electro Wizard
Golem Lumberjack
Lumberjack
Fire Spirit Arrows Minions Skeleton Barrel Elite Barbarians Golem Electro Wizard

Defense Synergies 0 5

Fire Spirit
Electro Wizard
Arrows
Lumberjack
Minions
Electro Wizard Lumberjack
Skeleton Barrel
Elite Barbarians
Golem
Electro Wizard
Fire Spirit Minions Lumberjack
Lumberjack
Arrows Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Electro Wizard
Elite Barbarians Lumberjack Minions Electro Wizard
Lumberjack Fire Spirit Minions Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Minions Electro Wizard
Arrows Elite Barbarians Lumberjack
Arrows Fire Spirit Minions Electro Wizard Lumberjack
Minions Electro Wizard Fire Spirit Arrows
Arrows Skeleton Barrel Electro Wizard
Minions Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Electro Wizard Lumberjack
Minions Electro Wizard Arrows Lumberjack
Arrows Minions Electro Wizard
Lumberjack Fire Spirit Minions Elite Barbarians Electro Wizard
Fire Spirit Arrows Minions Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Arrows Minions Elite Barbarians Electro Wizard Lumberjack
Fire Spirit Arrows Minions Elite Barbarians Electro Wizard Lumberjack
Arrows Fire Spirit Minions Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Fire Spirit Arrows Minions Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Electro Wizard
Electro Wizard Arrows Skeleton Barrel Elite Barbarians Lumberjack
Lumberjack Minions Elite Barbarians Electro Wizard
Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack
Fire Spirit Arrows Minions Skeleton Barrel Electro Wizard
Minions Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Electro Wizard Minions Elite Barbarians
Minions Elite Barbarians Lumberjack
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard Minions Lumberjack
Arrows Minions Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Fire Spirit Arrows
Arrows Fire Spirit Minions Skeleton Barrel
Fire Spirit Arrows
Arrows Fire Spirit Skeleton Barrel
Arrows Skeleton Barrel
Fire Spirit Minions Elite Barbarians Electro Wizard Lumberjack
Arrows Skeleton Barrel Electro Wizard
Fire Spirit Arrows
Fire Spirit Skeleton Barrel Elite Barbarians
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel Elite Barbarians
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Minions
Fire Spirit Arrows Skeleton Barrel Electro Wizard
Fire Spirit Arrows Skeleton Barrel
Minions
Arrows
Arrows Skeleton Barrel
Arrows Fire Spirit
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Elite Barbarians Fire Spirit Arrows Electro Wizard
Electro Wizard Minions Skeleton Barrel
Elite Barbarians
Arrows
Arrows Electro Wizard
Arrows
Skeleton Barrel Electro Wizard Fire Spirit Minions
Fire Spirit Arrows Electro Wizard
Arrows
Electro Wizard Lumberjack
Arrows Skeleton Barrel
Arrows
Elite Barbarians
Minions Elite Barbarians Electro Wizard
Electro Wizard
Skeleton Barrel Electro Wizard

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