My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Goblins Barbarians Musketeer Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Barbarians Musketeer Giant Skeleton
The Log
Goblins Barbarians Musketeer Hog Rider Giant Skeleton
Earthquake
Barbarians Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Barbarians Musketeer Hog Rider Giant Skeleton
Fireball
Barbarians Musketeer Hog Rider
Poison
Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Musketeer Hog Rider Barbarians Rocket Giant Skeleton Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblins Musketeer Hog Rider Barbarians

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Barbarians
Hog Rider
Musketeer
Hog Rider Giant Skeleton Golem
Hog Rider
Goblins Musketeer Lightning Barbarians Rocket Giant Skeleton
Rocket
Hog Rider Golem
Giant Skeleton
Musketeer Hog Rider Lightning
Lightning
Hog Rider Golem Giant Skeleton
Golem
Lightning Musketeer Rocket

Defense Synergies 0 3

Goblins
Musketeer Giant Skeleton
Barbarians
Musketeer
Goblins Giant Skeleton
Hog Rider
Rocket
Giant Skeleton
Goblins Musketeer
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Musketeer
Barbarians Goblins Musketeer
Barbarians Rocket Goblins Musketeer Giant Skeleton Lightning
Barbarians Goblins Musketeer
Lightning Barbarians Rocket Giant Skeleton
Goblins Musketeer
Musketeer Rocket Lightning
Rocket Lightning Barbarians Musketeer Giant Skeleton
Barbarians Goblins Musketeer
Goblins Barbarians Musketeer Giant Skeleton
Goblins Barbarians Musketeer Giant Skeleton
Musketeer
Barbarians Musketeer Rocket Giant Skeleton Lightning
Rocket Goblins Barbarians
Barbarians
Barbarians Rocket Lightning
Barbarians Goblins Musketeer
Goblins Barbarians Musketeer
Barbarians Musketeer Giant Skeleton
Barbarians Musketeer
Goblins Barbarians Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Giant Skeleton
Musketeer Rocket Lightning
Barbarians Giant Skeleton Goblins Musketeer Rocket Lightning
Rocket Giant Skeleton Lightning Barbarians Musketeer
Barbarians Giant Skeleton Musketeer
Rocket Musketeer
Rocket Goblins Barbarians Musketeer Giant Skeleton Lightning
Giant Skeleton Barbarians
Rocket Giant Skeleton Lightning Goblins Barbarians
Barbarians Musketeer
Barbarians Musketeer Giant Skeleton
Rocket Lightning Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton Lightning
Barbarians Musketeer
Barbarians Goblins Musketeer Rocket Giant Skeleton Lightning
Barbarians Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Rocket Giant Skeleton
Musketeer
Rocket Lightning Giant Skeleton
Lightning Barbarians Musketeer Rocket Giant Skeleton
Rocket
Musketeer Rocket
Musketeer
Lightning
Lightning
Rocket Lightning Goblins Musketeer
Rocket Lightning Musketeer
Lightning Musketeer Rocket
Rocket Lightning Musketeer
Lightning Musketeer Rocket
Lightning Musketeer
Rocket Lightning Musketeer
Lightning Musketeer Rocket
Lightning Rocket
Rocket Lightning
Rocket Lightning Musketeer
Rocket Lightning
Rocket Lightning Musketeer Giant Skeleton
Rocket Lightning
Rocket Musketeer Lightning
Rocket Lightning Barbarians Musketeer
Musketeer Lightning
Lightning Musketeer
Rocket Lightning Musketeer
Lightning Musketeer
Rocket Lightning Musketeer
Lightning
Lightning Musketeer Rocket
Rocket Lightning
Giant Skeleton
Rocket Lightning
Lightning Barbarians Musketeer Rocket
Rocket Lightning Musketeer
Lightning Musketeer Rocket
Musketeer Lightning
Rocket Lightning Giant Skeleton
Musketeer
Musketeer Rocket Giant Skeleton Lightning
Musketeer Rocket Lightning
Lightning Musketeer Rocket Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: