My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Dragon Royal Ghost Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Ghost Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Lava Hound
Giant Snowball
Goblins Zappies Electro Dragon Ram Rider Lava Hound
Zap
Goblins Zappies Ram Rider Lava Hound
Barbarian Barrel
Goblins Zappies Royal Ghost
The Log
Goblins Zappies Ram Rider
Earthquake
Zappies
Arrows
Goblins Zappies Lava Hound
Royal Delivery
Goblins Zappies Electro Dragon Royal Ghost Ram Rider Lava Hound
Fireball
Zappies Electro Dragon Ram Rider Lava Hound
Poison
Zappies Electro Dragon Lava Hound
Lightning
Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Royal Ghost Zappies Poison Electro Dragon Ram Rider Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Royal Ghost Zappies Poison

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zappies
Electro Dragon Royal Ghost Ram Rider Lava Hound
Rocket
Lava Hound
Poison
Lava Hound Electro Dragon Royal Ghost Ram Rider
Electro Dragon
Lava Hound Zappies Poison
Royal Ghost
Zappies Poison Ram Rider
Ram Rider
Zappies Poison Royal Ghost
Lava Hound
Poison Electro Dragon Zappies Rocket

Defense Synergies 0 3

Goblins
Zappies Poison Electro Dragon
Zappies
Goblins
Rocket
Poison
Goblins
Electro Dragon
Goblins
Royal Ghost
Ram Rider
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies Electro Dragon Ram Rider
Goblins Zappies Electro Dragon Ram Rider
Rocket Ram Rider Goblins Zappies Electro Dragon
Goblins Zappies Electro Dragon Ram Rider
Rocket Poison
Goblins Zappies Electro Dragon Royal Ghost
Rocket Ram Rider Zappies Poison Electro Dragon
Rocket Poison Electro Dragon Ram Rider
Zappies Goblins
Goblins Zappies Royal Ghost
Goblins Poison Zappies Electro Dragon Royal Ghost Ram Rider
Zappies Poison Electro Dragon Ram Rider
Zappies Rocket Electro Dragon Ram Rider
Rocket Goblins Zappies Poison Electro Dragon Royal Ghost
Zappies Ram Rider
Rocket Zappies Ram Rider
Goblins Zappies Poison Electro Dragon
Goblins Zappies Electro Dragon Royal Ghost Ram Rider
Poison Zappies Electro Dragon Royal Ghost Ram Rider
Zappies Ram Rider
Royal Ghost Goblins Zappies Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zappies Royal Ghost
Poison Rocket Electro Dragon Royal Ghost
Zappies Goblins Rocket Electro Dragon Ram Rider
Rocket Zappies Ram Rider
Zappies Ram Rider
Rocket Poison Zappies Electro Dragon Ram Rider
Rocket Goblins Zappies Ram Rider
Zappies
Rocket Electro Dragon Goblins Zappies Poison
Zappies
Zappies Electro Dragon
Rocket Poison
Rocket Zappies Ram Rider
Zappies Electro Dragon
Zappies Electro Dragon Goblins Rocket Poison
Poison Zappies Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Electro Dragon Royal Ghost
Poison Electro Dragon Royal Ghost Ram Rider
Rocket Poison Electro Dragon
Rocket Poison
Rocket Poison
Poison Rocket Electro Dragon Ram Rider
Poison
Poison Electro Dragon Ram Rider
Poison Electro Dragon Ram Rider
Rocket Goblins Poison Electro Dragon
Rocket Poison Electro Dragon Ram Rider
Poison Rocket Electro Dragon
Rocket Poison
Rocket Poison Electro Dragon
Poison
Rocket Poison Electro Dragon
Rocket Poison Electro Dragon
Rocket Poison
Rocket
Rocket Poison Electro Dragon
Rocket Poison Electro Dragon
Rocket Poison
Rocket Poison
Rocket
Rocket Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon Royal Ghost Ram Rider
Poison Electro Dragon Ram Rider
Rocket Poison
Poison Electro Dragon
Rocket Electro Dragon Zappies Poison
Poison Rocket Electro Dragon
Rocket Zappies Poison Electro Dragon
Rocket Poison
Zappies Rocket Electro Dragon
Rocket Poison Zappies Electro Dragon Ram Rider
Poison Rocket Electro Dragon
Poison Electro Dragon
Rocket Poison
Electro Dragon
Electro Dragon Zappies Rocket Poison
Zappies Rocket Poison Electro Dragon
Poison Electro Dragon Rocket Royal Ghost

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