My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblins Cannon Goblin Gang Hog Rider
Zap
Fire Spirit Goblins Cannon Goblin Gang
Barbarian Barrel
Fire Spirit Goblins Cannon Goblin Gang
The Log
Fire Spirit Goblins Cannon Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Fire Spirit Goblins Goblin Gang
Royal Delivery
Fire Spirit Goblins Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Cannon Goblin Gang Hog Rider
Poison
Cannon Goblin Gang
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Cannon Goblin Gang Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Cannon

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Goblins Mini P.E.K.K.A
Cannon
Goblin Gang
Hog Rider Mini P.E.K.K.A
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Goblin Gang Hog Rider
Hog Rider
Fire Spirit Goblins Zap Goblin Gang Fireball Mini P.E.K.K.A

Defense Synergies 3 10

Fire Spirit
Zap Mini P.E.K.K.A
Goblins
Zap Cannon
Zap
Cannon Fireball Mini P.E.K.K.A Fire Spirit Goblins Goblin Gang
Cannon
Zap Goblins Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang
Zap Cannon Mini P.E.K.K.A
Fireball
Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Cannon Goblin Gang Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Mini P.E.K.K.A Goblins Zap Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A Fire Spirit Goblins
Cannon Mini P.E.K.K.A Goblins Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Fire Spirit Goblins Zap Cannon
Fire Spirit Zap Cannon Goblin Gang Fireball
Zap Cannon Fireball
Cannon Mini P.E.K.K.A Goblins Goblin Gang
Goblin Gang Fire Spirit Goblins Cannon Mini P.E.K.K.A
Goblins Goblin Gang Zap Cannon Fireball
Zap Goblin Gang Fireball
Cannon Mini P.E.K.K.A Fire Spirit Zap Goblin Gang Fireball
Fire Spirit Fireball Goblins Zap Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Zap Cannon Goblin Gang Fireball Mini P.E.K.K.A
Goblins Cannon Goblin Gang Fireball Mini P.E.K.K.A
Fire Spirit Cannon Fireball Goblins Zap Goblin Gang
Zap Fire Spirit Cannon Fireball
Mini P.E.K.K.A Cannon
Goblin Gang Fire Spirit Goblins Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Goblins Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Cannon Goblin Gang Mini P.E.K.K.A
Fire Spirit Fireball Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Goblins Fireball
Mini P.E.K.K.A
Zap Goblins Fireball Mini P.E.K.K.A
Cannon Goblin Gang
Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Cannon Goblin Gang Fireball
Cannon Fireball
Goblin Gang Goblins Zap Fireball Mini P.E.K.K.A
Zap Cannon Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblins Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: