My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Goblins Archers Goblin Gang Hog Rider
Zap
Goblins Archers Goblin Gang
Barbarian Barrel
Goblins Archers Knight Goblin Gang
The Log
Goblins Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Goblins Archers Goblin Gang
Royal Delivery
Goblins Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Hog Rider
Poison
Archers Goblin Gang
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Knight Goblin Gang Fireball Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Knight

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Knight Goblins Hog Rider
Knight
Archers Goblin Gang Hog Rider Fireball The Log
Goblin Gang
Knight Hog Rider
Fireball
Hog Rider Knight Freeze The Log
Hog Rider
Goblins Knight Goblin Gang Fireball Freeze The Log Archers
Freeze
Hog Rider Fireball
The Log
Hog Rider Knight Fireball

Defense Synergies 3 10

Goblins
Archers Knight Freeze The Log
Archers
Knight Goblins Goblin Gang The Log
Knight
Archers Goblin Gang Goblins Fireball The Log
Goblin Gang
Knight Archers The Log
Fireball
The Log Knight Freeze
Hog Rider
Freeze
Goblins Fireball
The Log
Fireball Goblins Archers Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Goblins Knight Goblin Gang The Log
Goblin Gang Goblins Archers Knight Freeze
Goblins Knight Goblin Gang
Fireball The Log
Goblin Gang Fireball Freeze The Log Goblins Archers
Archers Goblin Gang Fireball Freeze
Fireball The Log
Goblins Goblin Gang
Knight Goblin Gang Goblins Archers
Goblins Archers Goblin Gang Knight Fireball Freeze The Log
Archers Goblin Gang Fireball
Knight Goblin Gang Fireball Freeze The Log
Fireball Goblins Goblin Gang Freeze The Log
Knight Goblin Gang
Goblin Gang Fireball Freeze The Log
Goblins Knight Goblin Gang Fireball
Fireball Goblins Archers Knight Goblin Gang The Log
Freeze The Log Archers Knight Fireball
Goblin Gang Goblins Archers Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Archers Fireball
Fireball Archers Knight Goblin Gang The Log
Goblin Gang Goblins Knight The Log
Goblin Gang Knight Fireball The Log
Knight Goblin Gang
Fireball Archers Goblin Gang Freeze
Goblin Gang Goblins Archers Knight Fireball
Knight
Freeze Goblins Knight Fireball The Log
Goblin Gang
Knight
Fireball The Log
Knight Goblin Gang Fireball
Archers Fireball
Goblin Gang Goblins Archers Knight Fireball Freeze The Log
Archers Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze The Log
Fireball The Log
Fireball The Log
Knight Fireball Freeze The Log
Fireball The Log
Fireball Freeze
Archers The Log
Fireball The Log Freeze
Fireball The Log
Goblins Goblin Gang Fireball
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Freeze The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Fireball Freeze
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Archers Goblin Gang Fireball Freeze
Fireball Archers
Freeze
The Log Fireball
Fireball Knight Goblin Gang
The Log Fireball
Fireball
Goblin Gang Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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