My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Goblin Hut Witch Giant Skeleton Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Goblin Hut Witch Inferno Dragon Lumberjack
Zap
Bats Skeleton Barrel Goblin Hut Witch Bandit Inferno Dragon
Barbarian Barrel
Skeleton Barrel Goblin Hut Witch Giant Skeleton Bandit Lumberjack
The Log
Skeleton Barrel Goblin Hut Witch Giant Skeleton Bandit Lumberjack
Earthquake
Goblin Hut Witch
Arrows
Bats Skeleton Barrel Goblin Hut Witch
Royal Delivery
Bats Skeleton Barrel Goblin Hut Witch Giant Skeleton Bandit Inferno Dragon Lumberjack
Fireball
Skeleton Barrel Goblin Hut Witch Bandit Inferno Dragon Lumberjack
Poison
Bats Skeleton Barrel Goblin Hut Witch
Lightning
Goblin Hut Witch Bandit Inferno Dragon Lumberjack
Rocket
Goblin Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Bandit Inferno Dragon Lumberjack Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Barrel Bandit Inferno Dragon

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Bandit Inferno Dragon Lumberjack
Skeleton Barrel
Bats Goblin Hut Witch Giant Skeleton Bandit Inferno Dragon Lumberjack
Goblin Hut
Skeleton Barrel Giant Skeleton Bandit Lumberjack
Witch
Skeleton Barrel Giant Skeleton Bandit Lumberjack
Giant Skeleton
Bats Skeleton Barrel Goblin Hut Witch Bandit Lumberjack
Bandit
Bats Skeleton Barrel Goblin Hut Witch Giant Skeleton Lumberjack
Inferno Dragon
Bats Skeleton Barrel
Lumberjack
Bats Skeleton Barrel Goblin Hut Witch Giant Skeleton Bandit

Defense Synergies 0 12

Bats
Giant Skeleton Bandit Inferno Dragon Lumberjack
Skeleton Barrel
Goblin Hut
Giant Skeleton Bandit Lumberjack
Witch
Giant Skeleton Bandit Lumberjack
Giant Skeleton
Bats Goblin Hut Witch Lumberjack
Bandit
Bats Goblin Hut Witch Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Goblin Hut Witch Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Hut
Inferno Dragon Lumberjack Bats Goblin Hut Witch Bandit
Goblin Hut Witch Lumberjack Bats Giant Skeleton Bandit Inferno Dragon
Goblin Hut Witch Inferno Dragon Lumberjack Bats Bandit
Giant Skeleton Lumberjack
Bats Bandit Lumberjack
Bats Inferno Dragon Goblin Hut Witch
Skeleton Barrel Giant Skeleton Bandit
Witch Inferno Dragon Goblin Hut Lumberjack
Giant Skeleton Bandit Lumberjack
Bats Witch Goblin Hut Giant Skeleton Bandit Lumberjack
Inferno Dragon Bats Goblin Hut Witch
Goblin Hut Lumberjack Bats Witch Giant Skeleton Bandit
Bats Goblin Hut Witch Lumberjack
Inferno Dragon Goblin Hut Bandit Lumberjack
Goblin Hut Bandit Inferno Dragon Lumberjack
Bats Goblin Hut Witch Lumberjack
Bats Goblin Hut Witch Bandit Lumberjack
Witch Bats Goblin Hut Giant Skeleton Bandit Inferno Dragon Lumberjack
Goblin Hut Inferno Dragon Lumberjack
Bats Witch Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Hut Witch Giant Skeleton Bandit
Bandit Skeleton Barrel Inferno Dragon Lumberjack
Giant Skeleton Bandit Lumberjack Bats Goblin Hut Witch
Giant Skeleton Lumberjack Bats Bandit
Giant Skeleton Goblin Hut Witch Bandit Inferno Dragon Lumberjack
Bats Skeleton Barrel Goblin Hut Witch
Bats Goblin Hut Witch Giant Skeleton Bandit Lumberjack
Giant Skeleton Inferno Dragon Lumberjack
Giant Skeleton Bats Goblin Hut Witch Bandit Inferno Dragon
Witch Goblin Hut Inferno Dragon
Inferno Dragon Bats Goblin Hut Witch Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Witch Bandit Lumberjack
Witch
Goblin Hut Witch Bats Giant Skeleton Inferno Dragon Lumberjack
Bats Goblin Hut Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton Bandit
Skeleton Barrel Bandit
Skeleton Barrel Goblin Hut Giant Skeleton Bandit
Skeleton Barrel Giant Skeleton
Bats Skeleton Barrel Witch
Witch
Skeleton Barrel
Skeleton Barrel Bandit
Bats Lumberjack
Skeleton Barrel Bandit
Skeleton Barrel Goblin Hut Bandit
Skeleton Barrel Bandit
Skeleton Barrel Goblin Hut
Skeleton Barrel Goblin Hut Witch Bandit
Skeleton Barrel Goblin Hut Bandit
Bats
Skeleton Barrel Bandit
Skeleton Barrel Witch
Giant Skeleton
Skeleton Barrel
Witch
Witch Inferno Dragon
Skeleton Barrel Witch Bandit
Skeleton Barrel Witch Bandit
Skeleton Barrel Bandit
Bats Witch
Bats Skeleton Barrel Goblin Hut Witch
Bandit
Giant Skeleton
Skeleton Barrel Bats Goblin Hut Witch Bandit
Witch
Lumberjack
Skeleton Barrel
Giant Skeleton
Bats Witch Giant Skeleton
Bats Witch
Skeleton Barrel Witch Giant Skeleton Bandit

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