My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Goblins Furnace Goblin Hut Guards
Zap
Goblins Furnace Goblin Hut Inferno Tower Guards
Barbarian Barrel
Ice Spirit Goblins Furnace Goblin Hut Inferno Tower Guards
The Log
Ice Spirit Goblins Furnace Goblin Hut Guards
Earthquake
Furnace Goblin Hut Inferno Tower Guards
Arrows
Ice Spirit Goblins Furnace Goblin Hut Guards
Royal Delivery
Ice Spirit Goblins Goblin Hut Guards
Fireball
Furnace Goblin Hut Inferno Tower
Poison
Furnace Goblin Hut Inferno Tower Guards
Lightning
Furnace Goblin Hut Inferno Tower
Rocket
Furnace Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Furnace Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Arrows Guards Furnace Goblin Hut Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Arrows Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Furnace Goblin Hut Guards
Goblins
Ice Spirit
Arrows
Furnace
Ice Spirit Goblin Hut
Goblin Hut
Ice Spirit Furnace
Inferno Tower
Rocket
Guards
Ice Spirit

Defense Synergies 2 12

Ice Spirit
Inferno Tower Goblins Furnace Goblin Hut Rocket Guards
Goblins
Ice Spirit Inferno Tower
Arrows
Furnace Goblin Hut Inferno Tower
Furnace
Ice Spirit Arrows Goblin Hut Guards
Goblin Hut
Ice Spirit Arrows Furnace Inferno Tower
Inferno Tower
Ice Spirit Guards Goblins Arrows Goblin Hut
Rocket
Ice Spirit
Guards
Inferno Tower Ice Spirit Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Inferno Tower
Inferno Tower Ice Spirit Goblins Furnace Goblin Hut
Furnace Goblin Hut Inferno Tower Rocket Goblins
Goblin Hut Inferno Tower Goblins Furnace Guards
Arrows Rocket
Arrows Goblins Furnace Guards
Furnace Inferno Tower Rocket Ice Spirit Arrows Goblin Hut
Rocket Arrows Inferno Tower
Inferno Tower Goblins Furnace Goblin Hut
Guards Ice Spirit Goblins Inferno Tower
Goblins Guards Arrows Furnace Goblin Hut
Arrows Inferno Tower Furnace Goblin Hut
Furnace Goblin Hut Inferno Tower Ice Spirit Rocket Guards
Rocket Ice Spirit Goblins Arrows Furnace Goblin Hut Guards
Inferno Tower Furnace Goblin Hut
Inferno Tower Rocket Ice Spirit Furnace Goblin Hut
Goblins Arrows Furnace Goblin Hut Inferno Tower
Ice Spirit Arrows Goblins Furnace Goblin Hut Guards
Arrows Furnace Ice Spirit Goblin Hut Guards
Goblin Hut Inferno Tower
Goblins Arrows Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Furnace Goblin Hut Inferno Tower
Arrows Rocket
Guards Ice Spirit Goblins Furnace Goblin Hut Inferno Tower Rocket
Rocket Guards Inferno Tower
Inferno Tower Goblin Hut Guards
Arrows Furnace Rocket Ice Spirit Goblin Hut
Rocket Guards Goblins Furnace Goblin Hut Inferno Tower
Inferno Tower
Rocket Ice Spirit Goblins Goblin Hut Inferno Tower
Inferno Tower Goblin Hut Guards
Goblin Hut Inferno Tower Guards
Rocket Arrows Guards
Rocket Inferno Tower Guards
Furnace
Goblin Hut Inferno Tower Guards Ice Spirit Goblins Furnace Rocket
Arrows Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Guards
Arrows
Rocket Arrows Goblin Hut
Arrows Rocket Guards
Rocket Arrows Furnace
Arrows Ice Spirit Furnace Rocket
Arrows Furnace
Arrows Ice Spirit
Arrows
Rocket Goblins Guards
Rocket Arrows
Arrows Rocket
Rocket Goblin Hut
Arrows Rocket
Arrows Furnace Goblin Hut
Rocket Arrows Furnace Goblin Hut
Arrows Furnace Goblin Hut Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Spirit Furnace
Arrows
Arrows
Rocket Arrows
Arrows Furnace
Rocket Ice Spirit Goblin Hut Guards
Arrows Rocket
Rocket Ice Spirit Arrows
Rocket Arrows
Ice Spirit Goblin Hut Rocket Guards
Rocket Arrows
Arrows
Rocket
Arrows
Rocket Arrows
Ice Spirit Rocket Guards
Rocket
Rocket

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