My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Goblins Mega Minion Furnace Goblin Hut Guards
Zap
Goblins Furnace Goblin Hut Inferno Tower Guards
Barbarian Barrel
Goblins Furnace Goblin Hut Inferno Tower Guards
The Log
Goblins Furnace Goblin Hut Guards
Earthquake
Furnace Goblin Hut Inferno Tower Guards
Arrows
Goblins Furnace Goblin Hut Guards
Royal Delivery
Goblins Mega Minion Goblin Hut Guards
Fireball
Mega Minion Furnace Goblin Hut Inferno Tower
Poison
Mega Minion Furnace Goblin Hut Inferno Tower Guards
Lightning
Mega Minion Furnace Goblin Hut Inferno Tower
Rocket
Furnace Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Mega Minion Guards Fireball Furnace Goblin Hut Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Mega Minion Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mega Minion Fireball Goblins Furnace Goblin Hut Guards
Mega Minion
Zap Fireball Furnace
Fireball
Zap Mega Minion
Furnace
Zap Mega Minion Goblin Hut
Goblin Hut
Zap Furnace
Inferno Tower
Guards
Zap

Defense Synergies 3 16

Goblins
Zap Mega Minion Inferno Tower
Zap
Mega Minion Fireball Goblins Furnace Goblin Hut Inferno Tower Guards
Mega Minion
Zap Goblins Furnace Goblin Hut Inferno Tower Guards
Fireball
Zap Goblin Hut Inferno Tower
Furnace
Zap Mega Minion Goblin Hut Guards
Goblin Hut
Zap Mega Minion Fireball Furnace Inferno Tower
Inferno Tower
Guards Goblins Zap Mega Minion Fireball Goblin Hut
Guards
Inferno Tower Zap Mega Minion Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Goblin Hut Inferno Tower
Inferno Tower Goblins Zap Mega Minion Furnace Goblin Hut
Furnace Goblin Hut Inferno Tower Goblins Mega Minion
Goblin Hut Inferno Tower Goblins Mega Minion Furnace Guards
Fireball
Fireball Goblins Zap Mega Minion Furnace Guards
Mega Minion Furnace Inferno Tower Zap Fireball Goblin Hut
Zap Fireball Inferno Tower
Inferno Tower Goblins Furnace Goblin Hut
Guards Goblins Inferno Tower
Goblins Guards Zap Mega Minion Fireball Furnace Goblin Hut
Mega Minion Inferno Tower Zap Fireball Furnace Goblin Hut
Furnace Goblin Hut Inferno Tower Zap Fireball Guards
Fireball Goblins Zap Mega Minion Furnace Goblin Hut Guards
Inferno Tower Furnace Goblin Hut
Inferno Tower Zap Fireball Furnace Goblin Hut
Goblins Fireball Furnace Goblin Hut Inferno Tower
Fireball Goblins Zap Mega Minion Furnace Goblin Hut Guards
Zap Furnace Mega Minion Fireball Goblin Hut Guards
Goblin Hut Inferno Tower
Goblins Fireball Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Zap Fireball Furnace Goblin Hut Inferno Tower
Fireball Zap Mega Minion
Guards Goblins Zap Furnace Goblin Hut Inferno Tower
Guards Zap Fireball Inferno Tower
Inferno Tower Goblin Hut Guards
Fireball Furnace Zap Goblin Hut
Guards Goblins Mega Minion Fireball Furnace Goblin Hut Inferno Tower
Inferno Tower
Zap Goblins Mega Minion Fireball Goblin Hut Inferno Tower
Inferno Tower Mega Minion Goblin Hut Guards
Mega Minion Goblin Hut Inferno Tower Guards
Zap Fireball Guards
Fireball Inferno Tower Guards
Fireball Furnace
Goblin Hut Inferno Tower Guards Goblins Zap Mega Minion Fireball Furnace
Zap Mega Minion Fireball Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball Goblin Hut
Fireball Guards
Fireball Zap Furnace
Fireball Zap Mega Minion Furnace
Furnace
Fireball Zap
Fireball Zap
Goblins Fireball Guards
Zap Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Zap Fireball Furnace Goblin Hut
Zap Fireball Furnace Goblin Hut
Fireball Furnace Goblin Hut
Fireball
Zap Mega Minion Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball Furnace
Zap Mega Minion Fireball Goblin Hut Guards
Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Goblin Hut Guards
Fireball Zap Mega Minion
Fireball
Fireball Mega Minion
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Guards
Zap Fireball
Zap Fireball

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