My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Dark Prince Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Barbarians Heal Spirit Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Dark Prince Inferno Dragon
Giant Snowball
Skeleton Barrel Barbarians Inferno Dragon
Zap
Skeleton Barrel Dark Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Ice Spirit Skeleton Barrel Barbarians Heal Spirit Dark Prince
The Log
Ice Spirit Skeleton Barrel Barbarians Heal Spirit Dark Prince
Earthquake
Barbarians
Arrows
Ice Spirit Skeleton Barrel Heal Spirit
Royal Delivery
Ice Spirit Skeleton Barrel Barbarians Heal Spirit Dark Prince Inferno Dragon
Fireball
Skeleton Barrel Barbarians Inferno Dragon
Poison
Skeleton Barrel Barbarians
Lightning
Dark Prince Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Heal Spirit Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Zap Skeleton Barrel Dark Prince Inferno Dragon Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Heal Spirit Zap Skeleton Barrel

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Skeleton Barrel Barbarians Dark Prince Goblin Giant Inferno Dragon
Zap
Ice Spirit Goblin Giant Skeleton Barrel Heal Spirit Dark Prince
Skeleton Barrel
Ice Spirit Zap Heal Spirit Dark Prince Goblin Giant Inferno Dragon
Barbarians
Ice Spirit Heal Spirit
Heal Spirit
Zap Skeleton Barrel Barbarians Dark Prince Goblin Giant Inferno Dragon
Dark Prince
Ice Spirit Zap Skeleton Barrel Heal Spirit Goblin Giant
Goblin Giant
Zap Ice Spirit Skeleton Barrel Heal Spirit Dark Prince
Inferno Dragon
Ice Spirit Skeleton Barrel Heal Spirit

Defense Synergies 2 8

Ice Spirit
Zap Barbarians Dark Prince Goblin Giant Inferno Dragon
Zap
Ice Spirit Goblin Giant Skeleton Barrel Barbarians Dark Prince Inferno Dragon
Skeleton Barrel
Zap
Barbarians
Ice Spirit Zap
Heal Spirit
Dark Prince
Ice Spirit Zap
Goblin Giant
Zap Ice Spirit
Inferno Dragon
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Goblin Giant
Barbarians Inferno Dragon Ice Spirit Zap Dark Prince
Barbarians Dark Prince Inferno Dragon
Barbarians Inferno Dragon Dark Prince
Barbarians Dark Prince
Zap Dark Prince
Inferno Dragon Ice Spirit Zap
Zap Skeleton Barrel Barbarians Goblin Giant
Barbarians Inferno Dragon
Ice Spirit Barbarians Dark Prince
Barbarians Zap Dark Prince Goblin Giant
Inferno Dragon Zap
Barbarians Ice Spirit Zap Dark Prince
Ice Spirit Zap Barbarians Dark Prince
Barbarians Inferno Dragon
Barbarians Ice Spirit Zap Inferno Dragon
Barbarians Dark Prince
Ice Spirit Zap Barbarians Dark Prince
Zap Ice Spirit Barbarians Dark Prince Inferno Dragon
Barbarians Inferno Dragon
Dark Prince Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince
Zap Skeleton Barrel Inferno Dragon
Barbarians Ice Spirit Zap Dark Prince Goblin Giant
Dark Prince Zap Barbarians Goblin Giant
Barbarians Dark Prince Goblin Giant Inferno Dragon
Ice Spirit Zap Skeleton Barrel Goblin Giant
Dark Prince Barbarians Goblin Giant
Barbarians Dark Prince Goblin Giant Inferno Dragon
Zap Ice Spirit Barbarians Dark Prince Inferno Dragon
Barbarians Goblin Giant Inferno Dragon
Inferno Dragon Barbarians Dark Prince
Zap Barbarians Dark Prince Goblin Giant
Barbarians Dark Prince Goblin Giant
Barbarians
Barbarians Ice Spirit Zap Dark Prince Goblin Giant Inferno Dragon
Zap Barbarians Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel Goblin Giant
Skeleton Barrel Barbarians Dark Prince
Zap Dark Prince
Ice Spirit Zap Skeleton Barrel Goblin Giant
Ice Spirit Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Dark Prince
Zap
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel Dark Prince
Zap Skeleton Barrel
Zap Skeleton Barrel Barbarians
Zap Ice Spirit Dark Prince
Inferno Dragon
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap
Zap Ice Spirit Skeleton Barrel
Zap
Zap Ice Spirit
Zap Skeleton Barrel Ice Spirit Barbarians Dark Prince
Zap
Dark Prince
Zap Skeleton Barrel
Zap
Dark Prince
Zap Ice Spirit
Zap
Zap Skeleton Barrel Dark Prince Goblin Giant

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