My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince Miner
Giant Snowball
Goblin Gang Musketeer Hog Rider Witch Miner
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Goblin Gang Musketeer Wizard Witch
The Log
Goblin Gang Musketeer Hog Rider Witch Prince
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Musketeer Hog Rider Wizard Witch Prince Miner
Fireball
Goblin Gang Musketeer Hog Rider Wizard Witch
Poison
Goblin Gang Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch Prince
Rocket
Musketeer Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Miner Musketeer Hog Rider Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Miner Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner Prince
Musketeer
Hog Rider Prince The Log Miner
Hog Rider
Goblin Gang Musketeer The Log Wizard Witch Prince
Wizard
Hog Rider Prince Miner
Witch
Hog Rider Prince Miner
Prince
Goblin Gang Musketeer Hog Rider Wizard Witch The Log Miner
The Log
Hog Rider Musketeer Prince Miner
Miner
Goblin Gang Musketeer Wizard Witch Prince The Log

Defense Synergies 3 9

Goblin Gang
Musketeer Prince The Log Miner
Musketeer
Goblin Gang The Log Miner
Hog Rider
Wizard
Prince The Log
Witch
Prince The Log
Prince
The Log Goblin Gang Wizard Witch
The Log
Musketeer Prince Goblin Gang Wizard Witch Miner
Miner
Goblin Gang Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log
Goblin Gang Musketeer Witch Prince The Log
Goblin Gang Witch Prince Musketeer
Witch Prince Goblin Gang Musketeer
Prince The Log
Goblin Gang The Log Musketeer
Musketeer Goblin Gang Wizard Witch
Musketeer The Log
Witch Goblin Gang Musketeer Prince
Goblin Gang Musketeer Prince Miner
Goblin Gang Witch Musketeer Wizard The Log
Musketeer Goblin Gang Wizard Witch
Prince Goblin Gang Musketeer Wizard Witch The Log
Wizard Goblin Gang Witch Prince The Log
Goblin Gang Prince
Goblin Gang Prince The Log
Wizard Goblin Gang Musketeer Witch Prince
Goblin Gang Musketeer Wizard Witch Prince The Log
Wizard Witch The Log Musketeer
Musketeer Prince
Goblin Gang Wizard Musketeer Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Prince
Goblin Gang Musketeer Wizard Prince The Log Miner
Goblin Gang Musketeer Witch Prince The Log
Goblin Gang Prince Musketeer The Log
Goblin Gang Musketeer Witch Prince
Wizard Goblin Gang Musketeer Witch
Goblin Gang Prince Musketeer Witch
Prince
Witch Prince The Log
Witch Goblin Gang Musketeer
Musketeer Witch Prince
Prince The Log
Prince Goblin Gang Wizard Witch
Wizard Musketeer Witch
Goblin Gang Witch Musketeer Prince The Log
Musketeer Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Miner
The Log Miner
Musketeer Prince The Log
Wizard The Log
Wizard Musketeer Witch
Musketeer Wizard Witch The Log
The Log Wizard
The Log Miner Wizard
Goblin Gang Musketeer Prince
Miner Musketeer Wizard Prince The Log
Musketeer Wizard
Musketeer The Log Miner
Musketeer
Musketeer Prince The Log
Musketeer Wizard Witch The Log
Musketeer Wizard The Log
Musketeer Wizard Prince The Log
Wizard Witch The Log Miner
Musketeer Prince The Log
Wizard
Musketeer Prince The Log
Musketeer The Log
The Log Wizard Witch
Witch
The Log Miner Musketeer Wizard Witch
Musketeer Wizard Witch Prince The Log Miner
Miner Musketeer The Log
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer Wizard The Log Miner
Prince
Wizard The Log
Goblin Gang Musketeer Witch Prince
Musketeer Wizard Witch
The Log
Miner Goblin Gang Musketeer Wizard Prince
The Log Musketeer Wizard
Musketeer Prince
Goblin Gang Musketeer Witch The Log
Musketeer Witch
Musketeer Witch Prince The Log Miner

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