My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Electro Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Balloon Lava Hound
Giant Snowball
Goblin Gang Royal Hogs Witch Balloon Electro Dragon Lumberjack Lava Hound
Zap
Goblin Gang Royal Hogs Witch Balloon Lava Hound
Barbarian Barrel
Goblin Gang Royal Hogs Witch Lumberjack
The Log
Goblin Gang Royal Hogs Witch Lumberjack
Earthquake
Goblin Gang Royal Hogs Witch
Arrows
Goblin Gang Royal Hogs Witch Lava Hound
Royal Delivery
Goblin Gang Royal Hogs Witch Balloon Electro Dragon Lumberjack Lava Hound
Fireball
Goblin Gang Royal Hogs Witch Balloon Electro Dragon Lumberjack Lava Hound
Poison
Goblin Gang Royal Hogs Witch Balloon Electro Dragon Lava Hound
Lightning
Witch Balloon Electro Dragon Lumberjack
Rocket
Royal Hogs Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Poison Lumberjack Royal Hogs Witch Balloon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Poison Lumberjack Royal Hogs

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs Balloon Lava Hound
Royal Hogs
Goblin Gang Poison Lumberjack
Poison
Lava Hound Royal Hogs Balloon Electro Dragon
Witch
Lumberjack Lava Hound
Balloon
Lumberjack Lava Hound Goblin Gang Poison Electro Dragon
Electro Dragon
Lava Hound Poison Balloon
Lumberjack
Balloon Royal Hogs Witch Lava Hound
Lava Hound
Poison Balloon Electro Dragon Goblin Gang Witch Lumberjack

Defense Synergies 0 4

Goblin Gang
Lumberjack
Royal Hogs
Poison
Witch
Electro Dragon Lumberjack
Balloon
Electro Dragon
Witch Lumberjack
Lumberjack
Goblin Gang Witch Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Lumberjack Goblin Gang Witch Electro Dragon
Goblin Gang Witch Lumberjack Electro Dragon
Witch Lumberjack Goblin Gang Electro Dragon
Poison Lumberjack
Goblin Gang Electro Dragon Lumberjack
Goblin Gang Poison Witch Electro Dragon
Poison Electro Dragon
Witch Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Poison Witch Electro Dragon Lumberjack
Goblin Gang Poison Witch Electro Dragon
Lumberjack Goblin Gang Witch Electro Dragon
Goblin Gang Poison Witch Electro Dragon Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Poison Witch Electro Dragon Lumberjack
Goblin Gang Witch Electro Dragon Lumberjack
Poison Witch Electro Dragon Lumberjack
Lumberjack
Goblin Gang Poison Witch Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Witch
Poison Goblin Gang Electro Dragon Lumberjack
Goblin Gang Lumberjack Witch Electro Dragon
Goblin Gang Lumberjack
Goblin Gang Witch Lumberjack
Poison Goblin Gang Witch Electro Dragon
Goblin Gang Witch Lumberjack
Lumberjack
Electro Dragon Poison Witch
Witch Goblin Gang
Witch Electro Dragon Lumberjack
Poison
Goblin Gang Witch Lumberjack
Witch Electro Dragon
Goblin Gang Witch Electro Dragon Poison Lumberjack
Poison Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison
Poison Witch Electro Dragon
Poison Witch
Poison Electro Dragon
Poison Electro Dragon
Goblin Gang Poison Electro Dragon Lumberjack
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison
Poison Witch Electro Dragon
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Witch Electro Dragon
Poison
Poison
Poison Electro Dragon
Poison Witch Electro Dragon
Witch
Poison Witch Electro Dragon
Poison Witch Electro Dragon
Poison
Poison Witch Electro Dragon
Electro Dragon Poison Witch
Poison Electro Dragon
Poison Electro Dragon
Poison
Goblin Gang Witch Electro Dragon
Poison Witch Electro Dragon
Poison Goblin Gang Electro Dragon Lumberjack
Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Goblin Gang Poison Witch
Poison Witch Electro Dragon
Poison Electro Dragon Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: