My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Archers Goblin Gang Goblin Barrel Baby Dragon
Zap
Spear Goblins Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Spear Goblins Archers Knight Goblin Gang Bomb Tower Goblin Barrel
The Log
Spear Goblins Archers Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Archers Goblin Gang Bomb Tower Goblin Barrel
Arrows
Spear Goblins Archers Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Archers Knight Goblin Gang Goblin Barrel Baby Dragon
Fireball
Archers Goblin Gang Bomb Tower Goblin Barrel Baby Dragon
Poison
Spear Goblins Archers Goblin Gang Bomb Tower
Lightning
Knight Bomb Tower Baby Dragon
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Knight Goblin Gang Goblin Barrel Bomb Tower Baby Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Knight Goblin Gang

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Goblin Gang Baby Dragon
Archers
Knight Baby Dragon
Knight
Spear Goblins Archers Goblin Gang Goblin Barrel Baby Dragon
Goblin Gang
Knight Goblin Barrel Spear Goblins Baby Dragon
Bomb Tower
Rocket
Goblin Barrel
Spear Goblins Knight Goblin Gang Baby Dragon
Baby Dragon
Knight Spear Goblins Archers Goblin Gang Goblin Barrel

Defense Synergies 4 10

Spear Goblins
Knight Archers Goblin Gang Bomb Tower Baby Dragon
Archers
Knight Spear Goblins Goblin Gang Bomb Tower Baby Dragon
Knight
Spear Goblins Archers Goblin Gang Bomb Tower Baby Dragon
Goblin Gang
Knight Spear Goblins Archers Bomb Tower
Bomb Tower
Knight Spear Goblins Archers Goblin Gang Baby Dragon
Rocket
Goblin Barrel
Baby Dragon
Spear Goblins Archers Knight Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Baby Dragon
Bomb Tower Knight Goblin Gang
Goblin Gang Bomb Tower Rocket Archers Knight
Bomb Tower Knight Goblin Gang
Bomb Tower Rocket
Goblin Gang Spear Goblins Archers Bomb Tower Baby Dragon
Rocket Spear Goblins Archers Goblin Gang Bomb Tower Baby Dragon
Rocket Bomb Tower Baby Dragon
Goblin Gang Bomb Tower
Knight Goblin Gang Spear Goblins Archers
Archers Goblin Gang Spear Goblins Knight Bomb Tower Baby Dragon
Spear Goblins Archers Goblin Gang Baby Dragon
Bomb Tower Knight Goblin Gang Rocket
Bomb Tower Rocket Goblin Gang Baby Dragon
Knight Goblin Gang Bomb Tower
Bomb Tower Rocket Goblin Gang
Bomb Tower Knight Goblin Gang
Bomb Tower Spear Goblins Archers Knight Goblin Gang Baby Dragon
Bomb Tower Baby Dragon Spear Goblins Archers Knight
Bomb Tower
Goblin Gang Spear Goblins Archers Knight Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Archers
Archers Knight Goblin Gang Bomb Tower Rocket Baby Dragon
Goblin Gang Spear Goblins Knight Bomb Tower Rocket
Goblin Gang Rocket Knight
Knight Goblin Gang
Rocket Archers Goblin Gang Bomb Tower Baby Dragon
Goblin Gang Rocket Spear Goblins Archers Knight Bomb Tower
Knight Bomb Tower
Rocket Spear Goblins Knight Bomb Tower Baby Dragon
Goblin Gang
Knight Bomb Tower
Rocket
Rocket Knight Goblin Gang Bomb Tower
Archers Bomb Tower Baby Dragon
Goblin Gang Spear Goblins Archers Knight Bomb Tower Rocket Baby Dragon
Archers Bomb Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Knight Rocket
Rocket Baby Dragon
Spear Goblins Rocket Baby Dragon
Archers Baby Dragon
Baby Dragon
Rocket Goblin Gang
Rocket Knight
Archers Rocket Baby Dragon
Rocket Knight Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Spear Goblins Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Archers Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Archers Baby Dragon
Rocket
Rocket
Rocket
Rocket
Spear Goblins Archers Goblin Gang Rocket
Rocket Archers Baby Dragon
Knight Goblin Gang Rocket Baby Dragon
Baby Dragon
Rocket
Goblin Gang Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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