My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Wall Breakers Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers
Giant Snowball
Fire Spirit Goblin Gang Musketeer Wall Breakers Baby Dragon
Zap
Fire Spirit Goblin Gang Wall Breakers
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Wall Breakers
The Log
Fire Spirit Goblin Gang Musketeer Wall Breakers
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Wall Breakers
Royal Delivery
Fire Spirit Goblin Gang Musketeer Wall Breakers Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Musketeer Wall Breakers Baby Dragon
Poison
Goblin Gang Musketeer
Lightning
Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Goblin Gang Tornado Musketeer Baby Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Goblin Gang Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Wall Breakers Baby Dragon
Goblin Gang
Baby Dragon P.E.K.K.A
Musketeer
Baby Dragon P.E.K.K.A
Wall Breakers
Fire Spirit Baby Dragon
Tornado
Baby Dragon P.E.K.K.A
Baby Dragon
Tornado Fire Spirit Goblin Gang Musketeer Wall Breakers Lightning P.E.K.K.A
Lightning
Baby Dragon
P.E.K.K.A
Fire Spirit Tornado Goblin Gang Musketeer Baby Dragon

Defense Synergies 2 8

Fire Spirit
Tornado P.E.K.K.A
Goblin Gang
Musketeer P.E.K.K.A
Musketeer
Goblin Gang Tornado Baby Dragon P.E.K.K.A
Wall Breakers
Tornado
P.E.K.K.A Fire Spirit Musketeer Baby Dragon
Baby Dragon
Musketeer Tornado P.E.K.K.A
Lightning
P.E.K.K.A
Tornado Fire Spirit Goblin Gang Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Baby Dragon
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Tornado P.E.K.K.A Fire Spirit Musketeer Lightning
P.E.K.K.A Goblin Gang Musketeer
Lightning Tornado P.E.K.K.A
Goblin Gang Tornado Fire Spirit Musketeer Baby Dragon
Musketeer Tornado Lightning Fire Spirit Goblin Gang Baby Dragon
Lightning Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer Tornado
Goblin Gang Tornado Fire Spirit Musketeer
Goblin Gang Musketeer Tornado Baby Dragon
Musketeer Goblin Gang Tornado Baby Dragon
P.E.K.K.A Fire Spirit Goblin Gang Musketeer Lightning
Fire Spirit Goblin Gang Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Goblin Gang Lightning P.E.K.K.A
Goblin Gang Musketeer Tornado P.E.K.K.A
Fire Spirit Goblin Gang Musketeer Tornado Baby Dragon
Tornado Baby Dragon Fire Spirit Musketeer
P.E.K.K.A Musketeer Tornado
Goblin Gang Fire Spirit Musketeer Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Musketeer Baby Dragon Lightning
Goblin Gang P.E.K.K.A Musketeer Lightning
Goblin Gang Lightning P.E.K.K.A Musketeer Tornado
P.E.K.K.A Goblin Gang Musketeer
Fire Spirit Goblin Gang Musketeer Tornado Baby Dragon
Goblin Gang P.E.K.K.A Musketeer Lightning
P.E.K.K.A
Lightning P.E.K.K.A Tornado Baby Dragon
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer
Lightning P.E.K.K.A Tornado
Lightning P.E.K.K.A Goblin Gang
Musketeer Baby Dragon
Goblin Gang Musketeer Tornado Baby Dragon Lightning P.E.K.K.A
Musketeer Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Baby Dragon
Musketeer Tornado Baby Dragon
Lightning Baby Dragon
Lightning Musketeer
Fire Spirit Baby Dragon
Fire Spirit Musketeer Tornado Baby Dragon
Fire Spirit Musketeer Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Fire Spirit Goblin Gang Musketeer Tornado
Lightning Musketeer Tornado
Lightning Fire Spirit Musketeer Tornado Baby Dragon
Lightning Fire Spirit Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Tornado
Lightning
Lightning Fire Spirit Musketeer Baby Dragon
Lightning Fire Spirit Tornado Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Tornado
Musketeer Tornado Lightning
Lightning Musketeer Baby Dragon
Tornado Fire Spirit Baby Dragon
Musketeer Tornado Baby Dragon Lightning
Lightning Musketeer Tornado Baby Dragon
Lightning Musketeer Tornado Baby Dragon
Lightning Fire Spirit Musketeer Tornado Baby Dragon
Lightning Musketeer
Lightning
Lightning Musketeer
Lightning
P.E.K.K.A
Lightning
Lightning Fire Spirit Goblin Gang Musketeer
Lightning Fire Spirit Musketeer Tornado Baby Dragon
Lightning Goblin Gang Musketeer Baby Dragon
Musketeer Baby Dragon Lightning
Lightning Tornado
Musketeer P.E.K.K.A
Goblin Gang Musketeer Tornado Baby Dragon Lightning
Musketeer Tornado Lightning
Lightning Musketeer Tornado Baby Dragon

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