My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Tornado Valkyrie Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Valkyrie Baby Dragon
Goblin Gang
Hog Rider Valkyrie Baby Dragon
Valkyrie
Hog Rider Zap Goblin Gang Wizard Tornado Baby Dragon
Hog Rider
Zap Goblin Gang Valkyrie Wizard Tornado Baby Dragon
Wizard
Tornado Valkyrie Hog Rider
Skeleton Army
Tornado
Zap Wizard Baby Dragon Valkyrie Hog Rider
Baby Dragon
Tornado Zap Goblin Gang Valkyrie Hog Rider

Defense Synergies 1 12

Zap
Goblin Gang Valkyrie Skeleton Army Tornado Baby Dragon
Goblin Gang
Zap Valkyrie Skeleton Army
Valkyrie
Zap Goblin Gang Wizard Tornado Baby Dragon
Hog Rider
Wizard
Tornado Valkyrie Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard
Tornado
Wizard Zap Valkyrie Baby Dragon
Baby Dragon
Zap Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Skeleton Army Zap Goblin Gang Valkyrie
Goblin Gang Skeleton Army Tornado Valkyrie
Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Zap Valkyrie Baby Dragon
Tornado Zap Goblin Gang Wizard Baby Dragon
Zap Valkyrie Baby Dragon
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Wizard Tornado Baby Dragon
Zap Goblin Gang Wizard Tornado Baby Dragon
Skeleton Army Zap Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Goblin Gang Tornado Baby Dragon
Skeleton Army Goblin Gang
Skeleton Army Tornado Zap Goblin Gang
Wizard Goblin Gang Valkyrie Skeleton Army Tornado
Zap Goblin Gang Valkyrie Wizard Skeleton Army Tornado Baby Dragon
Zap Valkyrie Wizard Tornado Baby Dragon
Tornado
Goblin Gang Valkyrie Wizard Skeleton Army Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap
Zap Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Skeleton Army Zap Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Tornado
Goblin Gang Valkyrie Skeleton Army
Wizard Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Skeleton Army Valkyrie
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Tornado Baby Dragon
Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie Tornado
Skeleton Army Goblin Gang Valkyrie Wizard
Wizard Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Zap Valkyrie Tornado Baby Dragon
Valkyrie Zap Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Baby Dragon
Wizard Zap Tornado Baby Dragon
Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado
Goblin Gang Tornado
Zap Valkyrie Wizard Tornado
Zap Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Zap Wizard Baby Dragon
Zap Valkyrie Wizard Tornado Baby Dragon
Baby Dragon
Wizard Tornado
Tornado
Zap Baby Dragon
Zap Tornado Valkyrie Wizard Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Goblin Gang Skeleton Army
Zap Wizard Tornado Baby Dragon
Goblin Gang Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Tornado
Zap Goblin Gang Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon

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