My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion Giant Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Giant Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Giant Prince
Giant Snowball
Bats Goblin Gang Mega Minion
Zap
Bats Goblin Gang Royal Giant Prince
Barbarian Barrel
Goblin Gang Royal Ghost
The Log
Goblin Gang Royal Giant Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Prince Royal Ghost
Fireball
Goblin Gang Mega Minion
Poison
Bats Goblin Gang Mega Minion
Lightning
Mega Minion Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Royal Ghost Fireball Giant Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Mega Minion Royal Ghost

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Mega Minion Prince
Goblin Gang
Royal Giant Giant Prince Royal Ghost
Royal Giant
Bats Fireball Goblin Gang Mega Minion Royal Ghost
Mega Minion
Giant Bats Royal Giant Fireball
Fireball
Royal Giant Mega Minion Giant
Giant
Bats Mega Minion Prince Goblin Gang Fireball Royal Ghost
Prince
Giant Bats Goblin Gang Royal Ghost
Royal Ghost
Goblin Gang Royal Giant Giant Prince

Defense Synergies 0 2

Bats
Prince
Goblin Gang
Prince
Royal Giant
Mega Minion
Fireball
Giant
Prince
Bats Goblin Gang
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Bats Goblin Gang Mega Minion Prince
Goblin Gang Prince Bats Mega Minion
Prince Bats Goblin Gang Mega Minion
Fireball Prince
Goblin Gang Fireball Bats Mega Minion Royal Ghost
Bats Mega Minion Goblin Gang Fireball
Fireball
Goblin Gang Prince
Goblin Gang Prince Royal Ghost
Bats Goblin Gang Mega Minion Fireball Royal Ghost
Mega Minion Bats Goblin Gang Fireball
Prince Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Mega Minion Prince Royal Ghost
Goblin Gang Prince
Goblin Gang Fireball Prince
Bats Goblin Gang Fireball Prince
Fireball Bats Goblin Gang Mega Minion Prince Royal Ghost
Bats Mega Minion Fireball Royal Ghost
Prince
Goblin Gang Royal Ghost Bats Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince Royal Ghost
Fireball Goblin Gang Mega Minion Prince Royal Ghost
Goblin Gang Bats Prince
Goblin Gang Prince Bats Fireball
Goblin Gang Prince
Fireball Bats Goblin Gang
Goblin Gang Prince Bats Mega Minion Fireball
Prince
Bats Mega Minion Fireball Prince
Goblin Gang Mega Minion
Bats Mega Minion Prince
Fireball Prince
Prince Goblin Gang Fireball
Fireball
Goblin Gang Bats Mega Minion Fireball Prince
Bats Mega Minion Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball Prince
Fireball
Fireball Bats Mega Minion
Fireball
Fireball
Bats Goblin Gang Fireball Prince
Fireball Prince
Fireball
Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Bats
Mega Minion Fireball Prince
Fireball
Fireball Prince
Fireball
Prince
Fireball
Fireball
Mega Minion
Fireball Royal Ghost
Fireball Prince
Fireball
Bats Fireball
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Prince
Fireball
Bats Goblin Gang Fireball Prince
Fireball Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Prince
Fireball
Fireball
Mega Minion Prince
Bats Goblin Gang Fireball
Bats Fireball
Fireball Prince Royal Ghost

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