My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Tombstone Hog Rider Witch Inferno Dragon
Zap
Fire Spirit Goblin Gang Tombstone Witch Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Tombstone Valkyrie Witch
The Log
Fire Spirit Goblin Gang Tombstone Hog Rider Witch
Earthquake
Goblin Gang Tombstone Hog Rider Witch
Arrows
Fire Spirit Goblin Gang Tombstone Witch
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Hog Rider Witch Inferno Dragon
Fireball
Goblin Gang Tombstone Hog Rider Witch Inferno Dragon
Poison
Goblin Gang Tombstone Witch
Lightning
Tombstone Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Tombstone Valkyrie Hog Rider Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Tombstone

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Inferno Dragon
Goblin Gang
Hog Rider Valkyrie
Tombstone
Valkyrie
Fire Spirit Hog Rider Goblin Gang Witch
Hog Rider
Fire Spirit Goblin Gang Valkyrie The Log Witch
Witch
Valkyrie Hog Rider
The Log
Hog Rider
Inferno Dragon
Fire Spirit

Defense Synergies 0 11

Fire Spirit
Valkyrie The Log
Goblin Gang
Tombstone Valkyrie The Log Inferno Dragon
Tombstone
Goblin Gang Inferno Dragon
Valkyrie
Fire Spirit Goblin Gang Witch The Log
Hog Rider
Witch
Valkyrie The Log
The Log
Fire Spirit Goblin Gang Valkyrie Witch Inferno Dragon
Inferno Dragon
Goblin Gang Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie The Log
Inferno Dragon Goblin Gang Tombstone Valkyrie Witch The Log
Goblin Gang Witch Fire Spirit Tombstone Valkyrie Inferno Dragon
Witch Inferno Dragon Goblin Gang Tombstone Valkyrie
Tombstone Valkyrie The Log
Goblin Gang The Log Fire Spirit Valkyrie
Inferno Dragon Fire Spirit Goblin Gang Tombstone Witch
Valkyrie The Log
Witch Inferno Dragon Goblin Gang Tombstone
Goblin Gang Fire Spirit Valkyrie
Goblin Gang Valkyrie Witch Tombstone The Log
Inferno Dragon Goblin Gang Witch
Tombstone Fire Spirit Goblin Gang Valkyrie Witch The Log
Fire Spirit Valkyrie Goblin Gang Tombstone Witch The Log
Inferno Dragon Goblin Gang Tombstone
Goblin Gang The Log Inferno Dragon
Goblin Gang Tombstone Valkyrie Witch
Fire Spirit Tombstone Goblin Gang Valkyrie Witch The Log
Valkyrie Witch The Log Fire Spirit Tombstone Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Fire Spirit Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tombstone Witch
Goblin Gang Valkyrie The Log Inferno Dragon
Goblin Gang Tombstone Valkyrie Witch The Log
Goblin Gang Valkyrie The Log
Goblin Gang Tombstone Valkyrie Witch Inferno Dragon
Fire Spirit Goblin Gang Witch
Goblin Gang Tombstone Valkyrie Witch
Valkyrie Inferno Dragon
Tombstone Valkyrie Witch The Log Inferno Dragon
Witch Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Tombstone Valkyrie Witch
Valkyrie The Log
Goblin Gang Tombstone Valkyrie Witch
Valkyrie Witch
Goblin Gang Tombstone Witch Valkyrie The Log Inferno Dragon
Valkyrie Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit Witch
Fire Spirit Witch The Log
The Log Fire Spirit
The Log
Fire Spirit Goblin Gang
Valkyrie The Log
Fire Spirit
Fire Spirit The Log
The Log
Witch The Log
The Log
Fire Spirit The Log
Fire Spirit Valkyrie Witch The Log
The Log
The Log
The Log
The Log Fire Spirit Valkyrie Witch
Witch Inferno Dragon
The Log Witch
Witch The Log
The Log
Fire Spirit Witch
Witch
The Log
The Log
Fire Spirit Goblin Gang Tombstone Witch
Fire Spirit Witch
The Log
Goblin Gang Valkyrie
The Log
Goblin Gang Witch The Log
Witch
Witch The Log

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