My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Bandit
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Royal Giant Bandit
Barbarian Barrel
Archers Goblin Gang Wizard Bandit Electro Wizard
The Log
Archers Goblin Gang Royal Giant Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Wizard Bandit Electro Wizard
Fireball
Archers Goblin Gang Wizard Bandit Electro Wizard
Poison
Archers Goblin Gang Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Goblin Gang Bandit Electro Wizard Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Goblin Gang Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Barbarian Barrel Bandit
Goblin Gang
Royal Giant Bandit
Royal Giant
Barbarian Barrel Lightning Archers Goblin Gang Wizard Bandit Electro Wizard
Wizard
Royal Giant Bandit
Barbarian Barrel
Royal Giant Archers Bandit
Lightning
Royal Giant
Bandit
Archers Goblin Gang Royal Giant Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Royal Giant Bandit

Defense Synergies 1 12

Archers
Barbarian Barrel Goblin Gang Bandit Electro Wizard
Goblin Gang
Archers Barbarian Barrel Bandit Electro Wizard
Royal Giant
Wizard
Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel
Archers Goblin Gang Wizard Bandit Electro Wizard
Lightning
Bandit
Archers Goblin Gang Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Archers Goblin Gang Wizard Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Barbarian Barrel Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Archers Lightning Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard
Lightning Barbarian Barrel
Goblin Gang Barbarian Barrel Archers Bandit Electro Wizard
Lightning Electro Wizard Archers Goblin Gang Wizard
Lightning Barbarian Barrel Bandit Electro Wizard
Goblin Gang
Goblin Gang Archers Barbarian Barrel Bandit Electro Wizard
Archers Goblin Gang Electro Wizard Wizard Barbarian Barrel Bandit
Archers Goblin Gang Wizard Electro Wizard
Goblin Gang Wizard Lightning Bandit Electro Wizard
Wizard Goblin Gang Barbarian Barrel Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Lightning Bandit Electro Wizard
Wizard Goblin Gang Electro Wizard
Archers Goblin Gang Wizard Barbarian Barrel Bandit Electro Wizard
Wizard Barbarian Barrel Archers Bandit Electro Wizard
Electro Wizard
Goblin Gang Wizard Archers Barbarian Barrel Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Barbarian Barrel Bandit Electro Wizard
Bandit Electro Wizard Archers Goblin Gang Wizard Barbarian Barrel Lightning
Goblin Gang Bandit Lightning Electro Wizard
Goblin Gang Lightning Barbarian Barrel Bandit Electro Wizard
Goblin Gang Bandit
Wizard Archers Goblin Gang Electro Wizard
Goblin Gang Archers Lightning Bandit Electro Wizard
Lightning Electro Wizard Barbarian Barrel Bandit
Goblin Gang
Lightning Electro Wizard
Lightning Goblin Gang Wizard Bandit
Wizard Archers
Goblin Gang Electro Wizard Archers Barbarian Barrel Lightning
Archers Wizard Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Bandit
Barbarian Barrel Bandit Electro Wizard
Lightning Barbarian Barrel Bandit
Lightning Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Archers Wizard
Wizard Barbarian Barrel Lightning
Wizard Lightning Bandit
Lightning Goblin Gang Electro Wizard
Lightning Wizard Barbarian Barrel Bandit Electro Wizard
Lightning Archers Wizard
Lightning Barbarian Barrel Bandit
Lightning Barbarian Barrel Bandit
Lightning Barbarian Barrel
Lightning Wizard Barbarian Barrel Bandit
Lightning Wizard Barbarian Barrel Bandit
Lightning Barbarian Barrel
Lightning
Lightning Archers Wizard Barbarian Barrel Bandit Electro Wizard
Lightning Wizard Barbarian Barrel
Lightning
Lightning Wizard
Lightning
Lightning Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel Lightning Bandit Electro Wizard
Lightning Wizard Bandit
Lightning Barbarian Barrel Bandit
Lightning Archers Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Wizard Bandit
Lightning Electro Wizard
Wizard Lightning
Lightning Electro Wizard Archers Goblin Gang Barbarian Barrel Bandit
Lightning Archers Wizard Electro Wizard
Barbarian Barrel
Lightning Goblin Gang Wizard Electro Wizard
Wizard Lightning
Lightning
Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Barbarian Barrel Bandit Electro Wizard

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