My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Hog Rider Baby Dragon
Fireball
Goblin Gang Elite Barbarians Hog Rider Baby Dragon
Poison
Goblin Gang
Lightning
Knight Elite Barbarians Baby Dragon
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Goblin Gang Fireball Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Goblin Gang

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Knight Baby Dragon
Knight
Goblin Gang Hog Rider Baby Dragon Zap Elite Barbarians Fireball
Goblin Gang
Knight Hog Rider Baby Dragon
Elite Barbarians
Zap Rage Knight Fireball Hog Rider
Fireball
Zap Hog Rider Knight Elite Barbarians Baby Dragon
Hog Rider
Zap Knight Goblin Gang Fireball Rage Elite Barbarians Baby Dragon
Rage
Elite Barbarians Hog Rider
Baby Dragon
Knight Zap Goblin Gang Fireball Hog Rider

Defense Synergies 2 6

Zap
Fireball Knight Goblin Gang Elite Barbarians Baby Dragon
Knight
Goblin Gang Zap Fireball Baby Dragon
Goblin Gang
Knight Zap
Elite Barbarians
Zap
Fireball
Zap Knight
Hog Rider
Rage
Baby Dragon
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Baby Dragon
Elite Barbarians Zap Knight Goblin Gang
Goblin Gang Knight Elite Barbarians
Elite Barbarians Knight Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Zap Baby Dragon
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians
Goblin Gang Zap Knight Fireball Baby Dragon
Zap Goblin Gang Fireball Baby Dragon
Zap Knight Goblin Gang Elite Barbarians Fireball
Fireball Zap Goblin Gang Baby Dragon
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians Fireball
Fireball Zap Knight Goblin Gang Elite Barbarians Baby Dragon
Zap Baby Dragon Knight Fireball
Elite Barbarians
Goblin Gang Knight Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Knight Goblin Gang Elite Barbarians Baby Dragon
Goblin Gang Zap Knight Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Knight Elite Barbarians Fireball
Knight Elite Barbarians
Zap Knight Elite Barbarians Fireball Baby Dragon
Goblin Gang
Knight Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Elite Barbarians Zap Knight Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Knight Fireball
Fireball Zap Baby Dragon
Knight Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Knight Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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