My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Witch Giant Skeleton Lumberjack
The Log
Goblin Gang Hog Rider Witch Giant Skeleton Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Hog Rider Baby Dragon Witch Giant Skeleton Lumberjack
Fireball
Goblin Gang Hog Rider Baby Dragon Witch Lumberjack
Poison
Goblin Gang Witch
Lightning
Knight Baby Dragon Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Hog Rider Baby Dragon Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Hog Rider

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Giant Skeleton Lumberjack
Knight
Goblin Gang Hog Rider Baby Dragon Arrows Witch Lumberjack
Goblin Gang
Knight Hog Rider Baby Dragon Giant Skeleton
Hog Rider
Arrows Knight Goblin Gang Baby Dragon Witch Giant Skeleton Lumberjack
Baby Dragon
Knight Goblin Gang Hog Rider Witch Giant Skeleton Lumberjack
Witch
Knight Hog Rider Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Arrows Goblin Gang Hog Rider Baby Dragon Witch Lumberjack
Lumberjack
Arrows Knight Hog Rider Baby Dragon Witch Giant Skeleton

Defense Synergies 1 14

Arrows
Knight Giant Skeleton Lumberjack
Knight
Goblin Gang Arrows Baby Dragon Witch Lumberjack
Goblin Gang
Knight Giant Skeleton Lumberjack
Hog Rider
Baby Dragon
Knight Witch Giant Skeleton Lumberjack
Witch
Knight Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Arrows Goblin Gang Baby Dragon Witch Lumberjack
Lumberjack
Arrows Knight Goblin Gang Baby Dragon Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Lumberjack Knight Goblin Gang Witch
Goblin Gang Witch Lumberjack Knight Giant Skeleton
Witch Lumberjack Knight Goblin Gang
Arrows Giant Skeleton Lumberjack
Arrows Goblin Gang Baby Dragon Lumberjack
Arrows Goblin Gang Baby Dragon Witch
Arrows Baby Dragon Giant Skeleton
Witch Goblin Gang Lumberjack
Knight Goblin Gang Giant Skeleton Lumberjack
Goblin Gang Witch Arrows Knight Baby Dragon Giant Skeleton Lumberjack
Arrows Goblin Gang Baby Dragon Witch
Lumberjack Knight Goblin Gang Witch Giant Skeleton
Arrows Goblin Gang Baby Dragon Witch Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack
Arrows Knight Goblin Gang Witch Lumberjack
Arrows Knight Goblin Gang Baby Dragon Witch Lumberjack
Arrows Baby Dragon Witch Knight Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Arrows Knight Baby Dragon Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Witch Giant Skeleton
Arrows Knight Goblin Gang Baby Dragon Lumberjack
Goblin Gang Giant Skeleton Lumberjack Knight Witch
Goblin Gang Giant Skeleton Lumberjack Knight
Giant Skeleton Knight Goblin Gang Witch Lumberjack
Arrows Goblin Gang Baby Dragon Witch
Goblin Gang Knight Witch Giant Skeleton Lumberjack
Giant Skeleton Knight Lumberjack
Giant Skeleton Knight Baby Dragon Witch
Witch Goblin Gang
Knight Witch Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Knight Goblin Gang Witch Lumberjack
Baby Dragon Witch
Goblin Gang Witch Knight Baby Dragon Giant Skeleton Lumberjack
Arrows Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Knight Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Goblin Gang Lumberjack
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon Giant Skeleton
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows
Arrows
Giant Skeleton
Arrows
Goblin Gang Witch
Arrows Baby Dragon Witch
Arrows
Knight Goblin Gang Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows Giant Skeleton
Goblin Gang Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton

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