My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Skeleton Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Inferno Dragon
Giant Snowball
Mega Minion Miner Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Giant Skeleton Ice Wizard
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mega Minion Giant Skeleton Miner Ice Wizard Inferno Dragon
Fireball
Mega Minion Ice Wizard Inferno Dragon
Poison
Mega Minion Ice Wizard
Lightning
Mega Minion Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Tornado Poison Giant Skeleton Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tornado Miner Ice Wizard Poison Inferno Dragon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Tornado Miner Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison Giant Skeleton Miner
Rocket
Tornado Miner
Tornado
Rocket Poison Giant Skeleton Ice Wizard
Poison
Miner Mega Minion Tornado Giant Skeleton
Giant Skeleton
Mega Minion Tornado Poison Miner Ice Wizard
Miner
Poison Mega Minion Rocket Giant Skeleton Inferno Dragon
Ice Wizard
Tornado Giant Skeleton
Inferno Dragon
Miner

Defense Synergies 2 10

Mega Minion
Tornado Giant Skeleton Miner Ice Wizard
Rocket
Tornado
Tornado
Rocket Ice Wizard Mega Minion Poison Giant Skeleton Inferno Dragon
Poison
Tornado Ice Wizard
Giant Skeleton
Mega Minion Tornado Ice Wizard
Miner
Mega Minion
Ice Wizard
Tornado Mega Minion Poison Giant Skeleton Inferno Dragon
Inferno Dragon
Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion
Inferno Dragon Mega Minion Ice Wizard
Rocket Tornado Mega Minion Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon Mega Minion Ice Wizard
Rocket Tornado Poison Giant Skeleton
Tornado Mega Minion Ice Wizard
Mega Minion Rocket Tornado Inferno Dragon Poison Ice Wizard
Rocket Poison Giant Skeleton
Inferno Dragon Tornado Ice Wizard
Tornado Giant Skeleton Miner Ice Wizard
Poison Ice Wizard Mega Minion Tornado Giant Skeleton
Mega Minion Inferno Dragon Tornado Poison Ice Wizard
Rocket Giant Skeleton Ice Wizard
Rocket Mega Minion Tornado Poison
Inferno Dragon
Rocket Tornado Inferno Dragon
Tornado Poison
Mega Minion Tornado Ice Wizard
Tornado Poison Mega Minion Giant Skeleton Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Poison Mega Minion Rocket Miner Inferno Dragon
Giant Skeleton Rocket
Rocket Giant Skeleton Tornado
Giant Skeleton Inferno Dragon
Rocket Poison Tornado Ice Wizard
Rocket Mega Minion Giant Skeleton Ice Wizard
Giant Skeleton Inferno Dragon
Rocket Giant Skeleton Mega Minion Tornado Poison Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Giant Skeleton
Rocket Tornado Poison Giant Skeleton
Rocket Giant Skeleton
Mega Minion Rocket Tornado Poison Giant Skeleton Inferno Dragon
Poison Mega Minion Giant Skeleton Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Giant Skeleton
Poison Tornado Miner Ice Wizard
Rocket Poison Giant Skeleton Miner
Rocket Poison Giant Skeleton
Rocket Poison
Poison Mega Minion Rocket Tornado Ice Wizard
Tornado Poison
Poison Tornado Ice Wizard
Poison Miner Tornado
Rocket Tornado Poison
Rocket Poison Miner Tornado
Poison Rocket Tornado
Rocket Poison Miner
Rocket Poison
Poison
Rocket Poison
Rocket Poison
Rocket Tornado Poison
Rocket
Rocket Mega Minion Poison
Rocket Tornado Poison Miner
Rocket Poison Giant Skeleton
Rocket Tornado Poison
Rocket Tornado
Rocket Poison
Tornado Poison Ice Wizard
Mega Minion Inferno Dragon
Poison Miner Tornado Ice Wizard
Tornado Poison Miner
Rocket Poison Miner Tornado
Poison Tornado Ice Wizard
Rocket Mega Minion Poison
Mega Minion
Poison Rocket Miner
Rocket Poison
Giant Skeleton
Rocket Poison
Rocket
Rocket Poison Mega Minion Tornado Ice Wizard
Poison Miner Mega Minion Rocket
Poison
Rocket Tornado Poison Giant Skeleton
Mega Minion
Rocket Tornado Poison Giant Skeleton
Rocket Tornado Poison
Poison Rocket Tornado Giant Skeleton Miner

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