My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Bowler Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Clone Giant Skeleton Ram Rider
Giant Snowball
Goblin Gang Clone Witch Ram Rider
Zap
Goblin Gang Royal Giant Clone Witch Ram Rider
Barbarian Barrel
Goblin Gang Clone Witch Giant Skeleton
The Log
Goblin Gang Royal Giant Clone Witch Giant Skeleton Ram Rider
Earthquake
Goblin Gang Clone Witch
Arrows
Goblin Gang Clone Witch
Royal Delivery
Goblin Gang Clone Witch Bowler Giant Skeleton Ram Rider
Fireball
Goblin Gang Clone Witch Bowler Ram Rider
Poison
Goblin Gang Clone Witch
Lightning
Witch Bowler Ram Rider
Rocket
Witch Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Clone Witch Bowler Ram Rider Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Goblin Gang Clone Witch

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Royal Giant Witch Bowler Giant Skeleton
Goblin Gang
Royal Giant Clone Bowler Giant Skeleton
Royal Giant
Giant Snowball Goblin Gang Witch Bowler Giant Skeleton
Clone
Giant Skeleton Goblin Gang Witch Bowler
Witch
Giant Snowball Royal Giant Clone Bowler Giant Skeleton Ram Rider
Bowler
Giant Snowball Goblin Gang Royal Giant Clone Witch Ram Rider
Giant Skeleton
Clone Giant Snowball Goblin Gang Royal Giant Witch
Ram Rider
Giant Snowball Witch Bowler

Defense Synergies 2 6

Giant Snowball
Goblin Gang Ram Rider Witch Bowler Giant Skeleton
Goblin Gang
Giant Snowball Giant Skeleton
Royal Giant
Clone
Witch
Giant Snowball Bowler Giant Skeleton
Bowler
Giant Snowball Witch
Giant Skeleton
Giant Snowball Goblin Gang Witch
Ram Rider
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Ram Rider
Goblin Gang Witch Ram Rider
Goblin Gang Witch Bowler Ram Rider Giant Snowball Giant Skeleton
Witch Goblin Gang Bowler Ram Rider
Bowler Giant Skeleton
Goblin Gang Bowler Giant Snowball
Giant Snowball Ram Rider Goblin Gang Witch
Bowler Giant Skeleton Ram Rider
Witch Goblin Gang
Goblin Gang Giant Snowball Bowler Giant Skeleton
Goblin Gang Witch Giant Snowball Bowler Giant Skeleton Ram Rider
Giant Snowball Goblin Gang Witch Ram Rider
Bowler Giant Snowball Goblin Gang Witch Giant Skeleton Ram Rider
Bowler Giant Snowball Goblin Gang Witch
Goblin Gang Ram Rider
Giant Snowball Goblin Gang Bowler Ram Rider
Goblin Gang Witch Bowler
Giant Snowball Goblin Gang Witch Bowler Ram Rider
Giant Snowball Witch Bowler Giant Skeleton Ram Rider
Ram Rider
Goblin Gang Bowler Giant Snowball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Witch Bowler Giant Skeleton
Giant Snowball Goblin Gang Bowler
Goblin Gang Giant Skeleton Witch Bowler Ram Rider
Goblin Gang Bowler Giant Skeleton Ram Rider
Giant Skeleton Goblin Gang Witch Bowler Ram Rider
Giant Snowball Goblin Gang Witch Ram Rider
Goblin Gang Witch Bowler Giant Skeleton Ram Rider
Giant Skeleton
Giant Skeleton Giant Snowball Witch
Witch Goblin Gang
Witch Bowler Giant Skeleton
Giant Snowball Bowler Giant Skeleton
Bowler Giant Skeleton Goblin Gang Witch Ram Rider
Witch Bowler
Goblin Gang Witch Bowler Giant Skeleton
Bowler Giant Snowball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Snowball Bowler Ram Rider
Giant Skeleton
Giant Skeleton
Giant Snowball Bowler
Giant Snowball Witch Ram Rider
Witch Bowler
Giant Snowball Bowler Ram Rider
Giant Snowball Ram Rider
Giant Snowball Goblin Gang Bowler
Bowler Ram Rider
Giant Snowball
Giant Snowball Bowler
Giant Snowball
Giant Snowball Witch Bowler
Bowler
Giant Snowball
Giant Snowball Bowler
Giant Snowball Witch Bowler
Bowler Giant Skeleton
Giant Snowball
Bowler
Giant Snowball
Giant Snowball Witch Bowler
Witch
Giant Snowball Witch Bowler Ram Rider
Giant Snowball Witch Bowler Ram Rider
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Bowler
Giant Snowball
Giant Snowball
Giant Skeleton
Giant Snowball Bowler
Goblin Gang Witch
Giant Snowball Witch Ram Rider
Goblin Gang Bowler
Giant Snowball Bowler
Giant Snowball Giant Skeleton
Giant Snowball Goblin Gang Witch Bowler Giant Skeleton
Giant Snowball Witch
Giant Snowball Witch Bowler Giant Skeleton

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