My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Dragon Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Skeleton
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Giant Skeleton Electro Wizard Magic Archer
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Dragon Giant Skeleton Electro Wizard Magic Archer
Fireball
Goblin Gang Elite Barbarians Electro Dragon Electro Wizard Magic Archer
Poison
Goblin Gang Electro Dragon Electro Wizard Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Rocket
Elite Barbarians Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Mini P.E.K.K.A Electro Wizard Magic Archer Electro Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Goblin Gang Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Elite Barbarians Electro Dragon Giant Skeleton Electro Wizard Magic Archer
Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Elite Barbarians
Giant Snowball
Mini P.E.K.K.A
Goblin Gang Giant Skeleton Electro Wizard Magic Archer
Electro Dragon
Giant Snowball Giant Skeleton Magic Archer
Giant Skeleton
Giant Snowball Goblin Gang Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Electro Wizard
Giant Snowball Mini P.E.K.K.A Giant Skeleton Magic Archer
Magic Archer
Giant Snowball Mini P.E.K.K.A Electro Dragon Giant Skeleton Electro Wizard

Defense Synergies 2 18

Giant Snowball
Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Dragon Giant Skeleton Electro Wizard Magic Archer
Goblin Gang
Giant Snowball Mini P.E.K.K.A Giant Skeleton Electro Wizard Magic Archer
Elite Barbarians
Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Giant Snowball Goblin Gang Elite Barbarians Electro Dragon Magic Archer
Electro Dragon
Giant Snowball Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Giant Snowball Goblin Gang Electro Dragon Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Giant Snowball Goblin Gang Electro Dragon Giant Skeleton Magic Archer
Magic Archer
Giant Snowball Goblin Gang Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Electro Wizard Magic Archer
Elite Barbarians Mini P.E.K.K.A Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Mini P.E.K.K.A Giant Snowball Elite Barbarians Electro Dragon Giant Skeleton Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Gang Electro Dragon Electro Wizard
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Goblin Gang Giant Snowball Electro Dragon Electro Wizard Magic Archer
Giant Snowball Electro Wizard Goblin Gang Electro Dragon Magic Archer
Electro Dragon Giant Skeleton Electro Wizard Magic Archer
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Giant Snowball Mini P.E.K.K.A Giant Skeleton Electro Wizard
Goblin Gang Electro Wizard Giant Snowball Electro Dragon Giant Skeleton Magic Archer
Giant Snowball Goblin Gang Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Giant Snowball Goblin Gang Elite Barbarians Electro Dragon Giant Skeleton Electro Wizard
Giant Snowball Goblin Gang Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Elite Barbarians Mini P.E.K.K.A Goblin Gang Electro Wizard
Giant Snowball Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Dragon Electro Wizard
Giant Snowball Goblin Gang Elite Barbarians Electro Dragon Electro Wizard Magic Archer
Giant Snowball Electro Dragon Giant Skeleton Electro Wizard Magic Archer
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Goblin Gang Giant Snowball Elite Barbarians Mini P.E.K.K.A Electro Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Giant Snowball Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Dragon Magic Archer
Goblin Gang Giant Skeleton Elite Barbarians Mini P.E.K.K.A Electro Dragon Electro Wizard
Goblin Gang Mini P.E.K.K.A Giant Skeleton Elite Barbarians Electro Wizard
Giant Skeleton Goblin Gang Elite Barbarians Mini P.E.K.K.A
Giant Snowball Goblin Gang Electro Dragon Electro Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A Elite Barbarians Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Elite Barbarians
Electro Dragon Giant Skeleton Electro Wizard Giant Snowball Elite Barbarians Mini P.E.K.K.A Magic Archer
Goblin Gang
Elite Barbarians Mini P.E.K.K.A Electro Dragon Giant Skeleton
Giant Snowball Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Goblin Gang
Electro Dragon Magic Archer
Goblin Gang Elite Barbarians Electro Dragon Electro Wizard Mini P.E.K.K.A Giant Skeleton Magic Archer
Giant Snowball Elite Barbarians Mini P.E.K.K.A Electro Dragon Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon Giant Skeleton
Giant Snowball Electro Dragon Electro Wizard Magic Archer
Electro Dragon Giant Skeleton Magic Archer
Giant Skeleton
Giant Snowball Magic Archer
Giant Snowball Electro Dragon Magic Archer
Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon
Giant Snowball Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Elite Barbarians Magic Archer
Electro Dragon Magic Archer
Giant Snowball Elite Barbarians Magic Archer
Giant Snowball Electro Dragon Magic Archer
Magic Archer Electro Dragon
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Skeleton Magic Archer
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon Electro Wizard Magic Archer
Giant Snowball Electro Dragon Magic Archer
Magic Archer
Elite Barbarians Giant Snowball Electro Dragon Electro Wizard Magic Archer
Electro Dragon Electro Wizard Giant Snowball
Giant Snowball Elite Barbarians Mini P.E.K.K.A
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon Electro Wizard Magic Archer
Giant Skeleton
Giant Snowball Magic Archer
Electro Wizard Goblin Gang Electro Dragon Magic Archer
Giant Snowball Electro Dragon Electro Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Giant Skeleton
Elite Barbarians Electro Dragon
Electro Dragon Giant Snowball Goblin Gang Elite Barbarians Giant Skeleton Electro Wizard Magic Archer
Giant Snowball Electro Dragon Electro Wizard Magic Archer
Electro Dragon Giant Snowball Giant Skeleton Electro Wizard Magic Archer

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