My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Electro Dragon
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Giant Skeleton Royal Ghost
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Electro Dragon Giant Skeleton Royal Ghost
Fireball
Goblin Gang Hog Rider Electro Dragon
Poison
Goblin Gang Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Royal Ghost Hog Rider Electro Dragon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Royal Ghost

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Giant Skeleton
Knight
Goblin Gang Hog Rider Arrows Electro Dragon
Goblin Gang
Knight Hog Rider Giant Skeleton Royal Ghost
Hog Rider
Arrows Knight Goblin Gang Rocket Giant Skeleton
Rocket
Hog Rider
Electro Dragon
Knight Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Hog Rider Electro Dragon
Royal Ghost
Goblin Gang

Defense Synergies 2 4

Arrows
Knight Giant Skeleton
Knight
Goblin Gang Electro Dragon Arrows
Goblin Gang
Knight Giant Skeleton
Hog Rider
Rocket
Electro Dragon
Knight Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Electro Dragon
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Electro Dragon
Knight Goblin Gang Electro Dragon
Goblin Gang Rocket Knight Electro Dragon Giant Skeleton
Knight Goblin Gang Electro Dragon
Arrows Rocket Giant Skeleton
Arrows Goblin Gang Electro Dragon Royal Ghost
Rocket Arrows Goblin Gang Electro Dragon
Rocket Arrows Electro Dragon Giant Skeleton
Goblin Gang
Knight Goblin Gang Giant Skeleton Royal Ghost
Goblin Gang Arrows Knight Electro Dragon Giant Skeleton Royal Ghost
Arrows Goblin Gang Electro Dragon
Knight Goblin Gang Rocket Electro Dragon Giant Skeleton
Rocket Arrows Goblin Gang Electro Dragon Royal Ghost
Knight Goblin Gang
Rocket Goblin Gang
Arrows Knight Goblin Gang Electro Dragon
Arrows Knight Goblin Gang Electro Dragon Royal Ghost
Arrows Knight Electro Dragon Giant Skeleton Royal Ghost
Goblin Gang Royal Ghost Arrows Knight Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Skeleton Royal Ghost
Arrows Knight Goblin Gang Rocket Electro Dragon Royal Ghost
Goblin Gang Giant Skeleton Knight Rocket Electro Dragon
Goblin Gang Rocket Giant Skeleton Knight
Giant Skeleton Knight Goblin Gang
Arrows Rocket Goblin Gang Electro Dragon
Goblin Gang Rocket Knight Giant Skeleton
Giant Skeleton Knight
Rocket Electro Dragon Giant Skeleton Knight
Goblin Gang
Knight Electro Dragon Giant Skeleton
Rocket Arrows Giant Skeleton
Rocket Giant Skeleton Knight Goblin Gang
Electro Dragon
Goblin Gang Electro Dragon Knight Rocket Giant Skeleton
Arrows Electro Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Electro Dragon Giant Skeleton Royal Ghost
Arrows Electro Dragon Royal Ghost
Rocket Arrows Electro Dragon Giant Skeleton
Arrows Knight Rocket Giant Skeleton
Rocket Arrows
Arrows Rocket Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Rocket Goblin Gang Electro Dragon
Rocket Arrows Knight Electro Dragon
Arrows Rocket Electro Dragon
Rocket Knight
Arrows Rocket Electro Dragon
Arrows
Rocket Arrows Electro Dragon
Arrows Rocket Electro Dragon
Arrows Rocket
Rocket
Rocket Arrows Electro Dragon
Rocket Arrows Electro Dragon
Rocket Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon
Rocket Arrows
Arrows Electro Dragon
Rocket Electro Dragon
Arrows Rocket Electro Dragon
Rocket Arrows Electro Dragon
Giant Skeleton
Rocket Arrows
Goblin Gang Rocket Electro Dragon
Rocket Arrows Electro Dragon
Arrows
Knight Goblin Gang Rocket Electro Dragon
Arrows Electro Dragon
Rocket Arrows Giant Skeleton
Electro Dragon
Electro Dragon Goblin Gang Rocket Giant Skeleton
Rocket Electro Dragon
Electro Dragon Rocket Giant Skeleton Royal Ghost

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