My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Dark Prince
Giant Snowball
Bomber
Zap
Bomber Dark Prince
Barbarian Barrel
Bomber Elite Barbarians Wizard Dark Prince Ice Wizard
The Log
Bomber Elite Barbarians Dark Prince
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Wizard Dark Prince Ice Wizard
Fireball
Bomber Elite Barbarians Wizard Ice Wizard
Poison
Bomber Wizard Ice Wizard
Lightning
Elite Barbarians Wizard Dark Prince Ice Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Ice Wizard Dark Prince Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Tornado Ice Wizard

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians Dark Prince
Zap
Elite Barbarians Giant Tornado Bomber Dark Prince Ice Wizard
Elite Barbarians
Zap Bomber Wizard
Giant
Bomber Zap Dark Prince Wizard Tornado Ice Wizard
Wizard
Tornado Elite Barbarians Giant Dark Prince
Tornado
Zap Wizard Giant Dark Prince Ice Wizard
Dark Prince
Giant Bomber Zap Wizard Tornado Ice Wizard
Ice Wizard
Zap Giant Tornado Dark Prince

Defense Synergies 3 12

Bomber
Zap Tornado Dark Prince
Zap
Bomber Elite Barbarians Tornado Dark Prince Ice Wizard
Elite Barbarians
Dark Prince Zap Wizard
Giant
Wizard
Tornado Elite Barbarians Dark Prince Ice Wizard
Tornado
Wizard Ice Wizard Bomber Zap Dark Prince
Dark Prince
Elite Barbarians Bomber Zap Wizard Tornado Ice Wizard
Ice Wizard
Tornado Zap Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Elite Barbarians Bomber Zap Dark Prince Ice Wizard
Tornado Bomber Elite Barbarians Dark Prince Ice Wizard
Elite Barbarians Bomber Dark Prince Ice Wizard
Bomber Elite Barbarians Tornado Dark Prince
Tornado Bomber Zap Dark Prince Ice Wizard
Tornado Zap Wizard Ice Wizard
Zap
Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Bomber Dark Prince Ice Wizard
Ice Wizard Bomber Zap Wizard Tornado Dark Prince
Zap Wizard Tornado Ice Wizard
Bomber Zap Elite Barbarians Wizard Dark Prince Ice Wizard
Bomber Wizard Zap Tornado Dark Prince
Elite Barbarians
Tornado Zap Elite Barbarians
Wizard Bomber Elite Barbarians Tornado Dark Prince
Bomber Zap Elite Barbarians Wizard Tornado Dark Prince Ice Wizard
Zap Wizard Tornado Bomber Dark Prince Ice Wizard
Elite Barbarians Tornado
Bomber Wizard Dark Prince Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince
Bomber Zap Elite Barbarians Wizard
Zap Elite Barbarians Dark Prince
Dark Prince Zap Elite Barbarians Tornado
Elite Barbarians Dark Prince
Wizard Zap Tornado Ice Wizard
Dark Prince Elite Barbarians Ice Wizard
Elite Barbarians Dark Prince
Zap Elite Barbarians Tornado Dark Prince
Elite Barbarians Dark Prince
Zap Elite Barbarians Tornado Dark Prince
Elite Barbarians Dark Prince Wizard
Wizard Bomber
Elite Barbarians Bomber Zap Tornado Dark Prince
Bomber Zap Elite Barbarians Wizard Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Dark Prince
Bomber Wizard Zap Dark Prince
Wizard Zap Tornado Ice Wizard
Bomber Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Elite Barbarians Tornado
Zap Wizard Tornado Dark Prince
Zap Wizard Tornado
Elite Barbarians
Zap Elite Barbarians
Bomber Zap Wizard
Wizard
Tornado
Bomber
Bomber Zap Wizard Dark Prince
Bomber Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Bomber Wizard Dark Prince Ice Wizard
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Zap Wizard Tornado Ice Wizard
Zap Wizard
Elite Barbarians
Bomber Zap Wizard
Zap
Wizard
Zap Dark Prince
Zap Wizard Tornado Ice Wizard
Wizard Dark Prince
Bomber Zap Wizard
Zap Tornado
Elite Barbarians Dark Prince
Zap Elite Barbarians Tornado
Zap Tornado
Zap Tornado Dark Prince

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